Review: Approve
I have pushed a commit with i18n fixes. Please merge this branch if you agree
with them.
I replaced "x / y soldiers" with "x soldiers", because the total is already on
the button next to the slider, and we don't need the information twice.
--
https://code.launchpad.net/~widelan
Thanks for the fixes :)
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/choose-attack-soldiers/+merge/367041
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/choose-attack-soldiers.
___
Mailing
src/wui/attack_box.cc:109:75: warning: unused parameter 'max_attackers'
[-Wunused-parameter]
static inline std::string slider_heading(uint32_t num_attackers, uint32_t
max_attackers)
--
https://code.launchpad.net/~widelands-dev/widelands/choose-attack-soldiers/+merge/367041
Your team Widelands De
Oops. I have cleaned this up now.
--
https://code.launchpad.net/~widelands-dev/widelands/choose-attack-soldiers/+merge/367041
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/choose-attack-soldiers.
___
Mailing list: h
Very good so far, two nits though.
Stockpile and Efficiency Profiles should be changeable but not deletable. Also,
when deleting the active profile it should switch back to default. Otherwise,
the deleted one is still shown as active and the drop-down list has an empty
entry.
--
https://code.
Thanks, I can reproduce this.
--
https://code.launchpad.net/~widelands-dev/widelands/font_size-lua/+merge/366938
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/font_size-lua into lp:widelands.
__
I know this has been merged already, but I get a compile warning since this is
in trunk.
src/graphic/text/rt_render.cc:978:14: warning: implicit conversion increases
floating-point precision: 'float' to 'const double' [-Wdouble-promotion]
scale_(1.0f),
--
https://code.launchpad.ne
I get 2 compile warnings:
src/graphic/text/rt_render.cc:63:6: warning: no previous prototype for function
'replace_entities' [-Wmissing-prototypes]
void replace_entities(std::string* text) {
src/wui/building_statistics_menu.cc:41:15: warning: unused variable
'kTabHeight' [-Wunused-const-variab
BTW while we're on it. Should we consider presetting all Profiles with sane
values?
--
https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/economy-target-profiles.
__
> Stockpile and Efficiency Profiles should be changeable but not deletable
Okay, I´ll add a "undeletable" tag to these profiles
> when deleting the active profile it should switch back to default. Otherwise,
> the deleted one is still shown as active
I thought we had agreed to not show "Default"
GunChleoc has proposed merging
lp:~widelands-dev/widelands/localization-post-build20 into lp:widelands.
Commit message:
Backlog of localization updates
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/localizati
The proposal to merge lp:~widelands-dev/widelands/localization-post-build20
into lp:widelands has been updated.
Commit message changed to:
Backlog of localization updates
- Add localized versions to the basic SDL error messages. We will show
the unlocalized version along with it due to lack of
What about r9105? Active button and the user is only bothered when he/she wants
to host a game. :)
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games/+merge/366860
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/b
Benedikt Straub has proposed merging
lp:~widelands-dev/widelands/productionsite-bugs into lp:widelands.
Commit message:
– Switch building to unoccupied animation when worker is removed
– Allow basic tasks like carrying out superfluous wares even if not all workers
are present yet
Requested revi
@kaputtnik
I addressed your comments. The only thing I can't do ATM is, greying out the
password field.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box/+merge/367100
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-18
The predefined profiles are now undeletable.
But I can´t reproduce this:
> Otherwise, the deleted one is still shown as active and the drop-down list
> has an empty entry.
It works fine for me: When deleting the active profile, the dropdown
immediately switches to "".
--
https://code.launchpa
But I'm not confident whether we should grey the password field out as well. I
would look too similar to an active edit box. Greying out the text "Password"
and making the input box not editable should be sufficient, IMHO.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metase
Have a look at the picture. I deleted the profile test.
https://fosuta.org/pics/empty_profile.png
--
https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/economy-target-profile
I still can´t reproduce, it works fine for me:
https://launchpadlibrarian.net/423268219/wl-economy-profiles.png
(screenshot taken directly after I deleted the profile "Zero")
--
https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987
Your team Widelands Develope
Maybe I just failed to explain it. Have a look at the video.
https://fosuta.org/pics/profile.mov
--
https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/economy-target-profiles
Either I´m blind or I don´t see what I am doing wrong…
https://bugs.launchpad.net/widelands/+bug/1827696/+attachment/5263113/+files/vokoscreen-2019-05-11_16-27-25.mkv
--
https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987
Your team Widelands Developers is subs
Review: Needs Fixing
Changing animations works. But the linked bug #1643170. I tested with a wood
hardener. Working slot is shown as vacant and no lumberjack is available, but
the wood hardener is filled with wares.
--
https://code.launchpad.net/~widelands-dev/widelands/productionsite-bugs/+mer
I think I need to explain better, sorry. The changing animations are working,
also a building gets emptied when only one worker is available (tested with the
enhanced brewery). But a building that has all worker slot vacant gets filled
with wares. Since no worker will enter the building the ware
Hmm. The problem I see is that usually no reminder/notification or any other
indicator is present when a building has been constructed. So you might end up
with a stocked building before you're even able to set it to 0.
--
https://code.launchpad.net/~widelands-dev/widelands/productionsite-bugs/+
The bug is only about wares not being carried out if some slots are still
vacant although one is occupied. I consider the behaviour which you mean
desired: Most of the time, you want to start transporting wares to the building
at once (you don´t usually build buildings if you expect them to rema
I usually keep the construction window open in a corner of the screen if I want
to decrease wares directly after completion. We have an open wishlist bug about
setting the settings for the later building in the constructionsite window,
that will fix this.
--
https://code.launchpad.net/~wideland
Review: Approve
Okay, it was just because the bug report I referred to, was explicitly
mentioning what I described. But If this will be taken care in another branch
then I'll have no reason for complaining :D
--
https://code.launchpad.net/~widelands-dev/widelands/productionsite-bugs/+merge/3673
Since it´s related to this feature, I´ll take care of bug 1597310 soon then :)
--
https://code.launchpad.net/~widelands-dev/widelands/productionsite-bugs/+merge/367306
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/productionsite-bugs.
This is no good we need to remove commit 9102 & 9100 from trunk. This
wasn't supposed to go in because it depended on two other branches.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names/+merge/367123
Your team Widelands Developers is subscribed to branch
lp
The proposal to merge lp:~widelands-dev/widelands/choose-attack-soldiers into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/choose-attack-soldiers/+merge/367041
--
Your team Widelands Developers is su
The proposal to merge lp:~widelands-dev/widelands/bug-1797702-spaces-in-names
into lp:widelands has been updated.
Status: Merged => Needs review
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names/+merge/367123
--
Your team Widelands Develo
I reverted it. Trunk should be clean now. This branch can go in as soon as the
open-games and metaserver-login branches are merged.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names/+merge/367123
Your team Widelands Developers is subscribed to branch
lp:~wideland
I think we should link the open bugs for these changes to the branch. There are
other open bugs regarding the e.g the frisians which could be fixed as well. I
will link all relevant bugs. If they should be fixed seperatly feel free to
remove them again.
--
https://code.launchpad.net/~widelands-
hessenfarmer has proposed merging lp:~widelands-dev/widelands/AI-fixes into
lp:widelands.
Commit message:
!!Important!!
!!fri03 scenario needs to be removed from this branch before merging!!
!!it was only added for testing!!
This fixes improves some behavior in AI performance
Ai is now able to
The proposal to merge lp:~widelands-dev/widelands/AI-fixes into lp:widelands
has been updated.
Description changed to:
Following things changed:
1. barbarian barracks no longer part of basic economy
2. AI expands to low guarded enemy territory
3. AI builds more economy buildings based on neededn
Continuous integration builds have changed state:
Travis build 4936. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/531118419.
Appveyor build 4717. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_production
The proposal to merge
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into
lp:widelands has been updated.
Status: Work in progress => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start/+merge/3673
The proposal to merge
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into
lp:widelands has been updated.
Status: Needs review => Work in progress
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start/+merge/36
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into
lp:widelands with
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start as a
prerequisite.
Commit message:
rework netsetup
- allowed characters are limited
- login wit
This replaces the old merge request, I broke:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games/+merge/366860
This is the first patch of 3. This needs to go in before the others can be
merged.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start into
lp:widelands.
Commit message:
only display games for the same version and when they are open
* The list in the lobby has been renamed to "Open Games"
* only games a user can join will be listed
The proposal to merge lp:~widelands-dev/widelands/bug-1825932-open-games into
lp:widelands has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games/+merge/366860
--
Your team Widelands Developers is
This one got replaced by this one here:
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games-clean-start/+merge/367311
It contains all changes up to r9105.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games/+merge/366860
Your team Widelands Develo
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into
lp:widelands with
lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start as a
prerequisite.
Commit message:
redesigned login box
- limit the possible characters for username
This one replaces the old one I messed up:
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box/+merge/367100
This is the second out of 3 patches. This can go in as soon as this branch
lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start
has been merged
This one gets replaced by the following one:
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367312
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box/+merge/367100
Your team Widelands Developers is sub
The proposal to merge
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into
lp:widelands has been updated.
Status: Work in progress => Approved
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start/+merge/367314
The proposal to merge
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box into lp:widelands
has been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box/+merge/367100
--
Your team Wid
Review: Approve
This is the same as this one:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names/+merge/367123
The old one got approved but was merged too early. This is the third patch that
needs to go in when the others have been merged
--
https://code.launchpad.
The proposal to merge
lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into
lp:widelands has been updated.
Status: Approved => Needs review
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start/+merge/367314
--
Continuous integration builds have changed state:
Travis build 4937. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/531119384.
Appveyor build 4718. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_localizati
Continuous integration builds have changed state:
Travis build 4940. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/531134022.
Appveyor build 4721. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_economy_ta
Continuous integration builds have changed state:
Travis build 4941. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/531134851.
Appveyor build 4722. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_per_level_
Review: Approve
>From AI code point of view - The changes can be OK, it is hard to say just
>looking at the code. I presume that you made sure the magic numbers does not
>repeat - dont forget they are used also in other AI files...
I will do some training once it is approved and merged.
I did no
54 matches
Mail list logo