Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-04 Thread Benedikt Straub
Thanks for reporting, I pushed a fix for the bug. It was a small error in the loading code; the savegame can now be loaded. -- https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-04 Thread bunnybot
Continuous integration builds have changed state: Travis build 4668. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/515650670. Appveyor build 4454. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bridges-44

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bridges into lp:widelands

2019-04-04 Thread kaputtnik
Maybe i should test the ferrys in the appropriate branch... can't get them to work... Regarding the bridges i think having a bridge for normal roads which looks more like a wooden footbridge would be nicer. Lifting the workers when walking over the bridge is really nice :) -- https://code.laun

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1818494-workaround-math-clamp-zoom-everywhere into lp:widelands

2019-04-04 Thread GunChleoc
No, it's not :'( I have pushed another attempt for him to fix to the logging branch and have created a new one, but I will hold off with further merge requests until we hear back from him. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1818494-workaround-math-clamp-zoom-everywhere/+