Thanks for reporting, I pushed a fix for the bug. It was a small error in the
loading code; the savegame can now be loaded.
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https://code.launchpad.net/~widelands-dev/widelands/bridges/+merge/364318
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/ferry.
Continuous integration builds have changed state:
Travis build 4668. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/515650670.
Appveyor build 4454. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bridges-44
Maybe i should test the ferrys in the appropriate branch... can't get them to
work...
Regarding the bridges i think having a bridge for normal roads which looks more
like a wooden footbridge would be nicer.
Lifting the workers when walking over the bridge is really nice :)
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https://code.laun
No, it's not :'(
I have pushed another attempt for him to fix to the logging branch and have
created a new one, but I will hold off with further merge requests until we
hear back from him.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1818494-workaround-math-clamp-zoom-everywhere/+
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