[Widelands-dev] [Merge] lp:~widelands-dev/widelands/barracks_graphics into lp:widelands

2019-03-13 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/barracks_graphics into lp:widelands. Commit message: Improved animation and graphics for Barbarian and Empire Barracks Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~wideland

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/barracks_graphics into lp:widelands

2019-03-13 Thread Benedikt Straub
Much better for empire :) It´s a good improvement for barbarians as well, but the partial transparency of the ground looks really strange, esp. when the second frame is completed. Could you make the ground fully opaque perhaps? -- https://code.launchpad.net/~widelands-dev/widelands/barracks_grap

[Widelands-dev] [Merge] lp:~nordfriese/widelands/workareas into lp:widelands

2019-03-13 Thread bunnybot
Continuous integration builds have changed state: Travis build 4599. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/505929624. Appveyor build 4387. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_nordfriese_widelands_workareas-4387

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/barracks_graphics into lp:widelands

2019-03-13 Thread bunnybot
Continuous integration builds have changed state: Travis build 4600. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/506014328. Appveyor build 4388. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_barracks_