Continuous integration builds have changed state:
Travis build 4384. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/475608975.
Appveyor build 4176. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_181006
30 seconds is definitely to long.
What about the idea mentioned in
https://bugs.launchpad.net/widelands/+bug/1622307/comments/2 ? So we have a
check in c++, which should be faster than lua. We can add an additional tag in
the elemental file like we have for 'seafaring': When the map is saved, i
Hmm I don get these travis Errors,
one looks like a timeout, next one hapens only att a pecific compile?
/home/travis/build/widelands/widelands/doc/sphinx/source/autogen_ai_hints.rst:117:
Definition list ends without a blank line; unexpected unindent.
Will try to test this anyway
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https://code
Uhm, the savegame fails me:
Assertion failed: (result >= 0), function operator~, file
../src/logic/map_objects/draw_text.h, line 38.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1796364-blinking-buildings/+merge/359348
Your team Widelands Developers is requested to review the propo
The checks here not only "minimize" a map. They also increase it. The map
Astoria 2.R goes from 37602 to 42610 fields. 12% more fields that were covered
by trees and stones before and weren't counted. Calculation time here is not
really noticeable.
The Map the Nile already can be played in terr
Review: Needs Fixing testplay
Oops was killed with:
Assertion failed: (result >= 0), function operator~, file
../src/logic/map_objects/draw_text.h, line 38.
will ty to reproduce this in a debugger.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1796364-blinking-buildings/+merge/3593
Review: Abstain debug
I attached a Debuugger and starte to play my latest youtube Video:
https://www.magentacloud.de/share/tu4ayusx.k
Fie_: FRI01_H50_End.wgf
The asser ht me amost immediatedly when Itried to open the Map.
The TextToDraw Enum was 3 which is out of range, hence the assert.
Gu
A video is added to the bugreport in comment 1.
I have merged trunk into this branch, so appveyor should give a windows
executable.
Funnily playing the saved game, with was saved with revision r8874, do work
with this branch after merging trunk (so r8913).
Didn't saw those blinking buildings a
Oops, Benedikt is playing in Frisian/Platdütsch that complicates the Issue :-)
I pulled the branch again and will try tommorow, hopefully merging trunk fixed
the Assertion.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1796364-blinking-buildings/+merge/359348
Your team Widelands Deve
> Instead, the Editor should calculate the amount of fields for territorial and
> store this table in the map file. When starting a new game we then just need
> to load the table instead of calculation the fields.
+1 :-)
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https://code.launchpad.net/~widelands-dev/widelands/bug-1810062-territo
Continuous integration builds have changed state:
Travis build 4385. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/475766568.
Appveyor build 4177. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_179636
A Debug builds now shows this, too:
https://travis-ci.org/widelands/widelands/jobs/475766582
widelands:
/home/travis/build/widelands/widelands/src/logic/map_objects/draw_text.h:38:
TextToDraw operator~(TextToDraw): Assertion `result >= 0' failed.
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https://code.launchpad.net/~widelands-dev/wid
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