GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1798297-locale-C
into lp:widelands.
Commit message:
Fix fetching of translations when user locale is set to C. If the desired
Widelands locale does not exist, try to fall back to en_US.utf8 to make libintl
happy.
Requested reviews:
TiborB has proposed merging lp:~widelands-dev/widelands/bug-1800818 into
lp:widelands.
Commit message:
When IA finds that it has more than one barrack, it will disassemble abundant
barracks. Should happen only after human player.
Requested reviews:
Widelands Developers (widelands-dev)
Related
Ok I will try to find some time next week.
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Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug_1801340_loading_screen into lp:widelands.
Commit message:
always set background for progresswindow to left bottom
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1801340 in widelands: "Picture in loa
Scenarios can have a custom background image. Those are screen-filling and
should be centered (that´s the reason for the different alignment in the
if-else I think). Did you test what they look like now (e.g. campaign maps in
bar and emp campaigns, photographs in fri campaign)?
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Will do this later. Didn't consider those, though. So I guess they'll look
worse now...
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Barbarians look good in 1280x800 but that's the maximum resolution I can test.
Any way to unlock all campaigns without playing them?
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You can either edit your ~/.widelands/save/campvis file or start WL with the
commandline option --scenario=campaigns/fri01.wmf
You can also test higher resolutions using
--xres=4000 --yres=3000 --fullscreen=false
and then move the window around the screen to see it all.
(The result when the reso
I agree that the campaign scenario backgrounds should stay centered.
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Review: Approve
Code LGTM, not tested yet
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The proposal to merge lp:~widelands-dev/widelands/bug-1800818 into lp:widelands
has been updated.
Commit message changed to:
When An AI finds that it has more than one barracks, it will disassemble the
additional barracks. Should happen only after taking over from a human player.
For more deta
Can you open up a new bug report for the problem with the passing on of
keypresses? Let's target that one to Build 21, since it's an old issue.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1800182-focus-save-menu/+merge/358284
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The problem seems to be in gamehost.cc:
UI::ProgressWindow* loader_ui = new
UI::ProgressWindow("images/loadscreens/progress.png");
and gameclient.cc
loader_ui.reset(new UI::ProgressWindow("images/loadscreens/progress.png"));
Since they provide a file-name, only the if-clause is called. Have
The proposal to merge lp:~widelands-dev/widelands/bug_1801340_loading_screen
into lp:widelands has been updated.
Commit message changed to:
don't provide the filename for the standard background image
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug_1801340_loading
Okay that did the trick. Only images that cam be centered should be passed as
an argument.
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Review: Approve
Looking good :)
@bunnybot merge
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Bug report is up.
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1800814-update-script into lp:widelands.
Commit message:
Copy the version file instead of moving it, so that the update script can be
run twice in a row.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug
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