kaputtnik whats the problem then?
Is it worth, me taking a look?
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There was no real problem, but wrong documentation. Nevertheless this change
will make it possible to work with the returned building, e.g. using
building.flag for creating roads or query building.descr.
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Review: Approve
Code LGTM, not tested.
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_
You probably need 2 lists, one with the buildings to build, and one with the
buildings built. The buildings built list can then be checked whether they're
occupied and if so, be removed from the second list.
Or you can expand the first list with number of buildings built and only build
new buil
Review: Needs Fixing
Three console errors on startup.
ERROR: Unused key "requires_helper" in LuaTable. Please report as a bug.
Generated by beekeepers hut, aqua farm and collector
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Yes, single list will not do. And I have to pay attention to the game saving
aspect as well.
I spent a lot of time with another branch - findpath_modification, and if this
will be OK now, I can come back to this...
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GunChleoc has proposed merging lp:~widelands-dev/widelands/fh1-maps-plateau
into lp:widelands.
Commit message:
Converted "The Green Plateau" single player scenario to new font renderer
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~w
GunChleoc has proposed merging lp:~widelands-dev/widelands/fh1-maps-multiplayer
into lp:widelands.
Commit message:
Converted MP scenarios to new font renderer
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fh1
> SirVer: we need a command "fail" in the debugconsole,
to trigger an assert that will kind of kill such a game.
Can you open a bug report and give more details on what we need? Once a merge
request is merged, chances are small that SirVer will look at the comments a
all ;)
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Review: Approve compile, testplay
OK I testplayed this for a while,
but I assume nobody activly usee this code.
So there is nothing to find?
kaputtnik: Ith er any way to actually test this, or perhpas a regression test?
If not this can go in.
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I thought there was an AI hint that allows the AI to realize a building needs a
helper, but apparently I was wrong, couldn´t find one in the documentation … I
removed the requires_helper.
The empire warehouse is now a custom building of the scenario. I am confident I
didn´t break saveloading fo
Klaus, this code is only used in scenarios or campaigns.
I grep'd through the data directory and currently all campaigns which use
prefilled_buildings() or place_building_in_region() didn't use any return
values. I would have been surprised if they do :-D
The branch linked in bug 1639514 uses t
Continuous integration builds have changed state:
Travis build 3158. State: passed. Details:
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kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug-1639514_fix_yellow_player into lp:widelands
with lp:~widelands-dev/widelands/fix_infrastructure_return_values as a
prerequisite.
Commit message:
Use ai="empty" for second barbarian campaign
Requested reviews:
Widelands Developers
Review: Approve
SO actually you next branch will use and then test it.
@bunnybot merge
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The proposal to merge
lp:~widelands-dev/widelands/fix_infrastructure_return_values into lp:widelands
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Status: Needs review => Merged
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Review: Needs Fixing
The view of Players available needs fixing:
http://preview.ibb.co/iewcqn/scheduling_show_dates.png
The position of the PM clock is messed up. Currently the available dates/hours
for one user is shown in a column and the next column shows the available times
for the next us
I started all the campaign and tutorial scenarios without problems, so it's OK.
Thanks for fixing :)
BTW we forgot to set a commit message ;)
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kaputtnik has proposed merging
lp:~widelands-dev/widelands/bug-1744583_fix_building_help into lp:widelands.
Commit message:
Fixing buildinghelp by adding a method to enclose strings in rt tags
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1744583 in widelands: "B
Review: Resubmit
OK, ready for testing
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"I thought there was an AI hint that allows the AI to realize a building needs
a helper" - it works this way, but the hint must be put in helper's hints via
'supports_production_of'
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