Well, the solution was staring me right in the face in the S2 map loading code
that I had deleted... So, we now have a port space check that ignores
immovables.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1718745-allows-seafaring/+merge/333233
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Continuous integration builds have changed state:
Travis build 2777. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/298423090.
Appveyor build 2589. State: success. Details:
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Continuous integration builds have changed state:
Travis build 2778. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/298423953.
Appveyor build 2590. State: success. Details:
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Continuous integration builds have changed state:
Travis build 2779. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/298472005.
Appveyor build 2591. State: success. Details:
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Review: Approve
Reviewed and tested. The new scenario is a lot of fun!
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/dynamic_tribe_loading/+merge/329198
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lp:~widelands-dev/widelands/dynamic_tribe_loading.
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Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 2748. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/296945317.
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https://code.launchpad.net/~widelands-dev/widelands/dynamic_tribe_loading/+merge/329198
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