Review: Approve
I have done some testing now, so this is ready to go in as soon as somebody
does a code review on the prerequisite branch.
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https://code.launchpad.net/~widelands-dev/widelands/reveal_hide_animations/+merge/327062
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lp:~widel
I'm not happy with the code changes in empire 03 mission.
1. I wanted intentionally to reveal more land around the ruin of the fortress
as already seen by the player, like if theres has been send a scout or an
intelligence agent.
2. the line to hide the region around the starting filed is absol
> 1. I wanted intentionally to reveal more land around the ruin of the
> fortress as already seen by the player,
When playtesting i found that revealing randomly has not really an effect
because most of the fields are already seen by the player. Additionally calling
reveal_randomly() do now hid
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