> When ingame the view is permanently scrolling down, as if the arrow-down key
> is pressed.
I have never heard of that one.
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Today it does not happen for me anymore. Really strange effect, no idea what
happened there.
So, if no-one has any requests or suggestions left, lets merge this?
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The problem was that the old building gets destroyed and a new one created in
the same spot. This is partially done via scheduled playercommands, so we can
have nondeterministic delays here.
Sending a note to the building window fixes the issue.
I'd still like to look some more at that conqueri
Review: Resubmit
Travis logs should be clean now, except for a warning with buffer size in a
map_io packet. Since I already have a macro purge branch setup for that one,
I'd rather not deal with the merge conflicts.
I'm not happy with the code duplication caused by the new GCC7_DIAG_ON/OFF
mac
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