Travis build 307 has changed state to: passed. Details:
https://travis-ci.org/widelands/widelands/builds/103335898.
--
https://code.launchpad.net/~widelands-dev/widelands/resize_texture_cache/+merge/283048
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-
Travis build 304 has changed state to: passed. Details:
https://travis-ci.org/widelands/widelands/builds/103304106.
--
https://code.launchpad.net/~widelands-dev/widelands/screenshot_from_backbuffer/+merge/283043
Your team Widelands Developers is requested to review the proposed merge of
lp:~wide
Travis build 299 has changed state to: passed. Details:
https://travis-ci.org/widelands/widelands/builds/103208245.
--
https://code.launchpad.net/~widelands-dev/widelands/fix_editor_transparency_issue/+merge/282874
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/wideland
Travis build 300 has changed state to: passed. Details:
https://travis-ci.org/widelands/widelands/builds/103208466.
--
https://code.launchpad.net/~widelands-dev/widelands/stricter_travis/+merge/282852
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/stricter_tra
Travis build 310 has changed state to: passed. Details:
https://travis-ci.org/widelands/widelands/builds/103434523.
--
https://code.launchpad.net/~widelands-dev/widelands/ai_ship_tweaks/+merge/280192
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/ai_ship_tweak
Travis build 122 has changed state to: failed. Details:
https://travis-ci.org/widelands/widelands/builds/99778652.
--
https://code.launchpad.net/~widelands-dev/widelands/map_compatibility/+merge/276088
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/
Travis build 124 has changed state to: failed. Details:
https://travis-ci.org/widelands/widelands/builds/99784765.
--
https://code.launchpad.net/~hjd/widelands/tests-poc/+merge/250533
Your team Widelands Developers is requested to review the proposed merge of
lp:~hjd/widelands/tests-poc into lp:
Travis build 126 has changed state to: failed. Details:
https://travis-ci.org/widelands/widelands/builds/99797556.
--
https://code.launchpad.net/~widelands-dev/widelands/find_attack_soldiers/+merge/245276
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/find_att
Travis build 127 has changed state to: failed. Details:
https://travis-ci.org/widelands/widelands/builds/99803809.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1397500/+merge/243860
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug-1397500.
___
Is there something special to look at?
Runs fine.
--
https://code.launchpad.net/~widelands-dev/widelands/resize_texture_cache/+merge/283048
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/resize_texture_cache into lp:widelands.
___
Not really you can click around a lot in the Map select dialogue, this will
exercise the code - the cache will overflow and items will get dropped and put
back in.
--
https://code.launchpad.net/~widelands-dev/widelands/resize_texture_cache/+merge/283048
Your team Widelands Developers is req
SirVer has proposed merging lp:~widelands-dev/widelands/disable_gl_depth into
lp:widelands.
Commit message:
Disable GL_DEPTH testing for most operations and only enable it temporarily
when everything is drawn onto the screen.
Historically, WIdelands always implicitly defined the z-ordering by
Review: Approve
Works.
Code LGTM
--
https://code.launchpad.net/~widelands-dev/widelands/screenshot_from_backbuffer/+merge/283043
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/screenshot_from_backbuffer.
___
Mailing
Hi, I am bunnybot (https://github.com/widelands/bunnybot).
I am keeping the source branch lp:~widelands-dev/widelands/disable_gl_depth
mirrored to
https://github.com/widelands/widelands/tree/_widelands_dev_widelands_disable_gl_depth
You can give me commands by starting a line with @bunnybot . I
Review: Approve
I tested it, I noticed no issues
--
https://code.launchpad.net/~widelands-dev/widelands/disable_gl_depth/+merge/283353
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/disable_gl_depth.
___
Mailing
Travis build 324 has changed state to: passed. Details:
https://travis-ci.org/widelands/widelands/builds/103692405.
--
https://code.launchpad.net/~widelands-dev/widelands/disable_gl_depth/+merge/283353
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/disable_gl_
thanks!
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/screenshot_from_backbuffer/+merge/283043
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/screenshot_from_backbuffer.
___
Mailing list: h
Thanks for testing and the review. Let's see if that fixes the Windows problem
before merging it in.
--
https://code.launchpad.net/~widelands-dev/widelands/disable_gl_depth/+merge/283353
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/disable_gl_depth.
___
Really great work! That was not easy, but I think this design fits much better
into the existing code. I think that reads much better than before.
Last comment is about dealing with ship names. I suggest dealing with the
string sets directly instead of indices into an array.
Diff comments:
>
The proposal to merge lp:~widelands-dev/widelands/screenshot_from_backbuffer
into lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/screenshot_from_backbuffer/+merge/283043
--
Your team Widelands Develope
OK, I will move also remaining personality variables there then...
I left one question in diff
Diff comments:
>
> === modified file 'src/ai/defaultai.h'
> --- src/ai/defaultai.h2016-01-06 19:11:20 +
> +++ src/ai/defaultai.h2016-01-20 20:12:20 +
> @@ -348,13 +349,16
SirVer has proposed merging lp:~widelands-dev/widelands/rotate_terrains into
lp:widelands.
Commit message:
Fixes an error in converting from pixel space to opengl space which flipped all
textures vertically when drawn on screen.
Requested reviews:
Widelands Developers (widelands-dev)
Related
Hi, I am bunnybot (https://github.com/widelands/bunnybot).
I am keeping the source branch lp:~widelands-dev/widelands/rotate_terrains
mirrored to
https://github.com/widelands/widelands/tree/_widelands_dev_widelands_rotate_terrains
You can give me commands by starting a line with @bunnybot . I
Review: Approve
I think it can go...
--
https://code.launchpad.net/~widelands-dev/widelands/resize_texture_cache/+merge/283048
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/resize_texture_cache.
___
Mailing list: h
24 matches
Mail list logo