one small question in the diff. Otherwise it looks good, but I have not tested
it.
Diff comments:
> === modified file 'campaigns/emp01.wmf/scripting/init.lua'
> --- campaigns/emp01.wmf/scripting/init.lua2014-10-02 17:05:38 +
> +++ campaigns/emp01.wmf/scripting/init.lua2015-05-31 14:3
Thanks :)
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The proposal to merge lp:~widelands-dev/widelands/bug-1459529 into lp:widelands
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Status: Needs review => Merged
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lp
Answer in the diff.
Diff comments:
> === modified file 'campaigns/emp01.wmf/scripting/init.lua'
> --- campaigns/emp01.wmf/scripting/init.lua2014-10-02 17:05:38 +
> +++ campaigns/emp01.wmf/scripting/init.lua2015-05-31 14:39:04 +
> @@ -11,6 +11,5 @@
>
> p1 = wl.Game().players[1]
see replay
Diff comments:
> === modified file 'campaigns/emp01.wmf/scripting/init.lua'
> --- campaigns/emp01.wmf/scripting/init.lua2014-10-02 17:05:38 +
> +++ campaigns/emp01.wmf/scripting/init.lua2015-05-31 14:39:04 +
> @@ -11,6 +11,5 @@
>
> p1 = wl.Game().players[1]
>
> -in
Just curious, update_authors.py will be run everytime on compile or somebody
should run it after editing json file and push the result to a current branch?
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It's sufficient to run it when a change in the json files has taken place. My
plan is to add it to merge_and_push_translations.py, this will make it frequent
enough. No need to add it to the compile script.
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If the player destroys the quarry construction site, he is not allowed to
rebuild it. I see three possibilities:
- Allow the user to rebuild the quarry. This would mean to redefinitions of
immovable_is_legal() inside the while loop, which makes the code quite messy.
- Send a message to the user
But now, the inner loop will "loop" forever and player will not know what is
going on - do I understand it correctly?
I think player should receive an message he had messed things up and he should
restart or reload the game.
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I changed it according to your suggestion. The bug that the game would not
continue, has been in there before these changes, and I have heard of no
complaint.
Please test it. Maybe GunChleoc should have a look on the strings before
merging. I requested her review.
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Re-reading my previous comment, I guess I should mentioned that I'm not really
opposed to the CC-license. It's a nice useful license, and I realize we should
probably discuss more at a later time whether to include CC-BY-SA-licensed
artwork or otherwise...
The unfortunate problem is that I don
> The unfortunate problem is that I don't think we can legally relicense the
> existing graphics without getting permission from the creators
yes, this is what everybody says, and it makes sense too
> which means one set of graphics would be covered by one license and
another set under a differ
Review: Needs Fixing
I have added some suggestions for the strings, and 1 for the code. I haven't
tested anything yet.
Diff comments:
> === modified file 'campaigns/emp01.wmf/scripting/init.lua'
> --- campaigns/emp01.wmf/scripting/init.lua2014-10-02 17:05:38 +
> +++ campaigns/emp01.wmf/
"I have heard of no complaint" - I believe this, there are probably a lot of
such corner cases in tutorials, but no harm is done when you think also about
this. I just left one comment in the diff.
Otherwise it LGTM (and yes, I tested it of course)
I presume GunChleoc will look at this yet and
Thank you both for you input. I am waiting for your approval now.
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It is OK for me...
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