Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/toggle_immovables into lp:widelands

2017-08-14 Thread toptopple
Very nice! I don't see a technical problem which hasn't been there in the unmodified program. :) When I look into the specs of this task, however, there is no mention of the Animals class. So with your implementation we actually are dealing with an over-fulfillment of the task. When I was desi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/toggle_resources into lp:widelands

2017-08-14 Thread toptopple
Ok, I don't think I have any personal problem here! ;) Are you going to work on the second view filter as well? This should switch all objects of the "Immovable" class/tool. And independent thereof: can you implement or make a suggestion for the Immovable View switch button? -- https://code.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/toggle_resources into lp:widelands

2017-08-14 Thread toptopple
I assume people, including me, can live with such arrangement as you propose. I find it not so convincing, however. While I see your point, I don't quite agree that the current state of the Buildhelp view and related tools has to remain as is. If I had to decide I probably would prefer the WYS

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/toggle_resources into lp:widelands

2017-08-14 Thread toptopple
Thanks for taking this up, SirVer! Looks good to me on first sight (not extensively tested) with one exception: -- issue: the resource editing tool has to be deactivated while the RESOURCE VIEW is switched OFF. Deactivated means it must not be possible to create or remove any resources on the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1664145-miners into lp:widelands

2017-02-20 Thread toptopple
>I think mines right now are not able to switch higher worker for a spare lower >worker to make the higher one available in case of need elsewhere. Not a good point in my view! I think there should be still something to do for the players of the game to perform. What is certainly correct is that

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1664145-miners into lp:widelands

2017-02-19 Thread toptopple
Tested today and appears to work correctly now. There was a tiny glitch in that 2 Master Miners (out of 7) remained at home despite new Miner posts requested; instead new Miners were created. We cannot say at this point where exactly this error lies, assuming it is an error. However, I would sug

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-sounds-6 into lp:widelands

2017-02-09 Thread toptopple
I forgot to remove the old sound files and have updated accordingly. I'm not convinced of keeping them as later reference is unlikely (assuming the new ones are an improvement) and if though therefore we have launchpad code version system. Created the CSV text version as requested. The relative

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-sounds-6 into lp:widelands

2017-02-08 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-sounds-6 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-sounds-6/+merge/316814 Modified smithies sounds to dimmer versions

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

2017-01-12 Thread toptopple
@GunChleoc: while the code may be old, it is fact that in latest version (8236) the disturbing text does not show in the Animals menu, so we must assume this branch is responsible for its appearance. Can you agree with that? I have seen the text goes away when any item is selected, but I still h

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

2017-01-07 Thread toptopple
>@toptopple: Your ideas are unrelated to this branch .. Not quite! If you consent to withdraw the new text feature from the Animals menu, I could drop the "Needs Fixing" evaluation. Certainly something has to be done with the "Duck" page, which is new and whose appea

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

2016-12-24 Thread toptopple
Review: Needs Fixing I am a bit sceptical about the amount of redundant text that appears in the selection windows of Immovables and Animals. You have also added the text to the Animals window which didn't show it before. The standard text showing everywhere is "Click to select an item. Use the

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-sounds-5 into lp:widelands

2016-12-12 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-sounds-5 into lp:widelands. Commit message: Added sounds for Weaving_Mill (all), ATL Woodcutter, Sawmill, Stonecutter. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1647033-immovable-packet-no into lp:widelands

2016-12-08 Thread toptopple
Review: Approve I could create a stable version of Gold Rush (online as version 1.2) with this branch and it loads into B19. Noteworthy, the save games of later versions still report the same error when loaded in B19. Not necessarily a problem. Savegames probably will grow incompatible anyway s

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-seafaring-2 into lp:widelands

2016-11-29 Thread toptopple
My work on colony expedition AI draws to a first conclusion. I have worked in several "printf" log messages which I don't know what to do with. The rules for coding in this point are not clear to me. Can you helo me out? It would be benefitial to keep the logs, though in out-commented status, fo

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-seafaring-2 into lp:widelands

2016-11-29 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-seafaring-2 into lp:widelands. Commit message: further improvements of sea exploration AI (seafaring) max. expedition time made adapting to map size (60-210 min) Requested reviews: Widelands Developers (widelands-dev) For more

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_seafaring_split into lp:widelands

2016-11-23 Thread toptopple
Review: Approve Checked the code and don't find objections. --> Approve One thing you might consider still is to group declarations in defaultai.h as to current AI segmentation, here: seafaring code. Another thing you could think about is to, in the longer run, promote segmentation of AI code

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_seafaring_split into lp:widelands

2016-11-23 Thread toptopple
I like to add that the entire move was your suggestion! I don't have precise conceptions for it. What does the compiler say? So I can address all references in defaultai.h or only the public ones? -- https://code.launchpad.net/~widelands-dev/widelands/ai_seafaring_split/+merge/311544 Your team

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands

2016-11-13 Thread toptopple
Btw, is the C++ system applied for Widelands using garbage collection? I looked through some code in defaultai.cc and didn't find any free-memory operations so far, e.g. after local list creations. -- https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436 Your team Wide

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands

2016-11-13 Thread toptopple
I tested my proposed logic on a "one-world" island and it turned out the expedition found portspaces in secondary access although it doesn't per-se perform secondary island circling. This is because the map is a torus and the ship is reflected only onto the island again under various angles and

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands

2016-11-11 Thread toptopple
@Tibor The solution currently implemented leads to retardment of exploration; ships over and over again explore the already explored islands. This is something AI cannot afford on larger maps with many and/or far away islands, it already harbours a tendency to be very late with sea expeditions.

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands

2016-11-11 Thread toptopple
It does a job though! :) >Well, current logic was that if known portspace is found, the ship with >probability of 50% search for open sea and if found it sails this direction. >Otherwise it sail (keep on sailing) around the current land. One of the points is that this procedure is also activate

Re: [Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands

2016-11-09 Thread toptopple
repeat_island_prob is a repetition probability polled when a ship hits an island at a spot which was encountered before. So it is quaranteed that an island is at least circled once (when being found). repeat_island_prob is not a cessation probability, which it would have to be to justify your c

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands

2016-11-09 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436 Expedition strategy is quite weak at

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands

2016-10-31 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-production-logic-4 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-production-logic-4/+merge/309656 These are the adjustment

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-atlantean-update-1 into lp:widelands

2016-10-27 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-atlantean-update-1 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-atlantean-update-1/+merge/309530 Added sound playing for

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-production-logic-3 into lp:widelands

2016-10-26 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-production-logic-3 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-production-logic-3/+merge/309403 This is the completion of

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-production-logic-2 into lp:widelands

2016-07-29 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-production-logic-2 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-production-logic-2/+merge/301477 Modified LUA scripts for

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-production-logic-1 into lp:widelands

2016-07-27 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-production-logic-1 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-production-logic-1/+merge/301359 Modified the LUA scripts

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-sounds-4 into lp:widelands

2016-07-18 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-sounds-4 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-sounds-4/+merge/300301 Added new sound files for Barbarians Inn

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-sounds-3 into lp:widelands

2016-07-07 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-sounds-3 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-sounds-3/+merge/299480 New sounds for Barbarians Wood Hardener and

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-sounds-2 into lp:widelands

2016-06-18 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-sounds-2 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~7010622-q/widelands/topple-sounds-2/+merge/297824 added new sounds for empire.brewery

[Widelands-dev] [Merge] lp:~7010622-q/widelands/topple-sounds-1 into lp:widelands

2016-06-09 Thread toptopple
toptopple has proposed merging lp:~7010622-q/widelands/topple-sounds-1 into lp:widelands. Commit message: Added sounds for sheep, fox, elk, wolf, stag, boar. Removed "human sheep" sound. Added silence sound files to mitigate noise. Requested reviews: Widelands Developers (widelands