Re: [Widelands-dev] clang compilation trouble

2014-06-16 Thread Teppo Maenpaa
On Mon, Jun 16, 2014 at 12:11:04PM +0200, Tibor Bamhor wrote: I tried to build widelands (trunk) on debian lenny with clang and run into two problems: Can you compile it using the gnu compiler collection? Lenny is rather old; released in February 2009, support ended in 2012. and second pro

Re: [Widelands-dev] [Merge] lp:~stdh/widelands/rewrite_wincondition into lp:widelands

2013-08-05 Thread Teppo Maenpaa
On Sun, Aug 04, 2013 at 03:25:33PM -, Steven De Herdt wrote: Also, do I have to officialy claim that the code I contribute is licensed to Widelands, and hence the world, under GPL2+? Or is this the implicit understanding? Hi, I am not a lawyer, but could not resist replying anyway.. B

Re: [Widelands-dev] Construction sites

2013-07-18 Thread Teppo Maenpaa
On Wed, Jul 17, 2013 at 07:44:40AM +0200, Holger Rapp wrote: No, I do not think you are correct here. There is so much difference in the way people can or cannot perceive color. Brightness doesn't seem to be easily order-able for a human and the differences are harder to perceive. Hi, You ar

Re: [Widelands-dev] Construction sites

2013-07-16 Thread Teppo Maenpaa
On Tue, Jul 16, 2013 at 10:15:30PM +0200, Holger Rapp wrote: What you are proposing uses color as the only way to convey information. This is bad for a number of reasons, the first that it is abstract (in the sense that a code must be understood) and the most important is that color impaired p

Re: [Widelands-dev] Construction sites

2013-07-15 Thread Teppo Maenpaa
On Mon, Jul 15, 2013 at 08:34:35PM +0200, Holger Rapp wrote: I like the suggestion - however I am a bit concerned how this can be explained to the user. So if you implement this, you will also need to implement a mouse over text of some sort or a status image inside the constructionsite window

[Widelands-dev] Construction sites

2013-07-15 Thread Teppo Maenpaa
On Sun, Jul 14, 2013 at 09:53:25PM -, cghislai wrote: Related bugs: Bug #580905 in widelands: "write building status in a different font color for construction sites" https://bugs.launchpad.net/widelands/+bug/580905 Hi, I have been thinking of making a change regarding the construction

Re: [Widelands-dev] [Bug 1191655] Re: Website Frontpage needs some rework

2013-06-30 Thread Teppo Maenpaa
On Sun, Jun 30, 2013 at 03:41:15PM -, SirVer wrote: The game was heavily inspired by Settlers II™ (© Bluebyte) but has more depth to its gameplay. What about: The game was originally inspired by Settlers II™ (© Bluebyte) but has developed beyond the original goal. or something like tha

Re: [Widelands-dev] [Widelands-public] Possible improvement: Military sites prefer weak/strong soldiers

2013-06-12 Thread Teppo Maenpaa
Hi, All, Continuing widelands-public discussion: On Tue, Jun 11, 2013 at 06:49:51AM +0200, Holger Rapp wrote: mmh - at least the logic seems simpler to me, i.e. when a soldier did not get any training for x seconds, he gets bored and quits. That would be simple. btw, I added you to the list