On Mon, Jun 16, 2014 at 12:11:04PM +0200, Tibor Bamhor wrote:
I tried to build widelands (trunk) on debian lenny with clang and run into
two problems:
Can you compile it using the gnu compiler collection?
Lenny is rather old; released in February 2009, support ended in 2012.
and second pro
On Sun, Aug 04, 2013 at 03:25:33PM -, Steven De Herdt wrote:
Also, do I have to officialy claim that the code I contribute is licensed to
Widelands, and hence the world, under GPL2+? Or is this the implicit
understanding?
Hi,
I am not a lawyer, but could not resist replying anyway..
B
On Wed, Jul 17, 2013 at 07:44:40AM +0200, Holger Rapp wrote:
No, I do not think you are correct here. There is so much difference in the
way people can or cannot perceive color. Brightness doesn't seem to be
easily order-able for a human and the differences are harder to perceive.
Hi,
You ar
On Tue, Jul 16, 2013 at 10:15:30PM +0200, Holger Rapp wrote:
What you are proposing uses color as the only way to convey information.
This is bad for a number of reasons, the first that it is abstract (in the
sense that a code must be understood) and the most important is that color
impaired p
On Mon, Jul 15, 2013 at 08:34:35PM +0200, Holger Rapp wrote:
I like the suggestion - however I am a bit concerned how this can be
explained to the user. So if you implement this, you will also need to
implement a mouse over text of some sort or a status image inside the
constructionsite window
On Sun, Jul 14, 2013 at 09:53:25PM -, cghislai wrote:
Related bugs:
Bug #580905 in widelands: "write building status in a different font color for
construction sites"
https://bugs.launchpad.net/widelands/+bug/580905
Hi,
I have been thinking of making a change regarding the construction
On Sun, Jun 30, 2013 at 03:41:15PM -, SirVer wrote:
The game was heavily inspired by Settlers II™
(© Bluebyte) but has more depth to its gameplay.
What about:
The game was originally inspired by Settlers II™
(© Bluebyte) but has developed beyond the original goal.
or something like tha
Hi, All,
Continuing widelands-public discussion:
On Tue, Jun 11, 2013 at 06:49:51AM +0200, Holger Rapp wrote:
mmh - at least the logic seems simpler to me, i.e. when a soldier did not
get any training for x seconds, he gets bored and quits.
That would be simple.
btw, I added you to the list
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