Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/reed-compatibility into lp:widelands

2019-06-08 Thread GunChleoc
Inputqueues again @bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/reed-compatibility/+merge/367935 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/reed-compatibility into lp:widelands. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands

2019-06-08 Thread Toni Förster
Review: Approve LGTM :) But we need the server to be in place to test this better. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1826744-lobby-commands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-06-08 Thread GunChleoc
Review: Needs Fixing I finally got around to doing the code review. This branch still has a lot of room for streamlining the code and the performance. Diff comments: > > === added file 'src/logic/map_objects/tribes/building_settings.cc' > --- src/logic/map_objects/tribes/building_settings.cc 1

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify-program-parsers into lp:widelands

2019-06-08 Thread GunChleoc
Thanks for the review! It should be OK. There were some merge conflicts, which is why there might be some small additional stuff, but nothing serious. I have pushed a commit to address your comments. Diff comments: > > === modified file 'src/logic/editor_game_base.cc' > --- src/logic/editor_ga

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/reed-compatibility into lp:widelands

2019-06-08 Thread GunChleoc
Done. Thanks for the review! @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/reed-compatibility/+merge/367935 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/reed-compatibility into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/reed-compatibility into lp:widelands

2019-06-08 Thread GunChleoc
This code is pretty old, so I'm sure we would have had bug reports for it in the past if it was broken. It should be fine if iterating starts with the most advanced working position, because then we won't put a master miner i a miner's slot and end up stumped when we have to put a miner in a mas

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-06-08 Thread GunChleoc
I'll need to set aside a weekend for this, so it can take some time until I get around to it. -- https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify-program-parsers into lp:widelands

2019-06-08 Thread Notabilis
Looking mostly good, two comments in the diff. I went through it commit by commit while ignoring the merges of trunk and list-directories-in-cpp. I hope that is okay? I am a bit unsure about that since there seem to be changes in the full diff that I can't find in the single commits. Diff comm

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/reed-compatibility into lp:widelands

2019-06-08 Thread Notabilis
Sorry, I am having second thoughts about the goto-part. Actually, I am not only unsure about the goto-replacement but over the whole code part independent of your changes. :-/ If I understand it right, the code iterates over the possible jobs in the production site. If there is a job the loaded

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-06-08 Thread Klaus Halfmann
Now, how do we get progress here? Will try to play this again on Cavisson -- https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry. ___ Mailing l