Continuous integration builds have changed state:
Travis build 4007. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/430731458.
Appveyor build 3804. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_frisian_ba
The proposal to merge lp:~widelands-dev/widelands/appveyor_tuning into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/appveyor_tuning/+merge/355335
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As everything is green
@bunnybot merge
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The proposal to merge lp:~widelands-dev/widelands/frisian_balancing_2 into
lp:widelands has been updated.
Commit message changed to:
Some balancing fixes:
- Fixed the bug that barbarian trading outposts, villages and fortified
villages start with zero master-miners instead of 4 (like the headq
hessenfarmer has proposed merging
lp:~widelands-dev/widelands/frisian_balancing_2 into lp:widelands.
Commit message:
Some balancing fixes:
- Fixed the bug that barbarian trading outposts, villages and fortified
villages start with zero master-miners instead of 4 (like the headquarter does)
- R
The proposal to merge lp:~widelands-dev/widelands/frisian_balancing_2 into
lp:widelands has been updated.
Commit message changed to:
Some balancing fixes:
- Fixed the bug that barbarian trading outposts, villages and fortified
villages start with zero master-miners instead of 4 (like the headq
The proposal to merge lp:~widelands-dev/widelands/balancing-worldsavior into
lp:widelands has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/balancing-worldsavior/+merge/355158
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Just added a new version. Could not resist to insert a heading for the
additional working places delivering the information.
If you don't want to have it now, please just comment the 2 relevant lines out
so we could probably reactivate them for b21
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Continuous integration builds have changed state:
Travis build 4005. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/430516868.
Appveyor build 3802. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_appveyor_t
Merged and deployed, sorry for the server errors... had forgotten to run the
migrate command :-D
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The proposal to merge lp:~widelands-dev/widelands-website/delete_user into
lp:widelands-website has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands-website/delete_user/+merge/354978
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@ Nordfriese: to test the message box I need to wait for anppveyor or build
myself. Will report back later. Although I believe that the swap of the images
will be very good for visibility and readability og the message box, because
the non quadratic images will ever be porrly visible in the mess
The editor icons were already being used in the message body…
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Thanks!
If you'd still like to offer more explanation at that point in the
encyclopedia, please open a new bug and target it to Build 21.
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Your team Widelands Developers is requested to review the
Review: Approve
LGTM :)
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I still do not like having the editor resource images as message icons. I'd
prefer to keep it as it is, or have the resource indicator for both.
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lp:~wide
@hessenfarmer: Uploaded improved graphics for the frisian resis to this branch,
how about these?
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Ok I'll just add the possible working places without any further comment then.
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@hessenfarmer: I think the bug is caused by that that the old resis were
squarish while some of the new ones are much taller than wide, so the title is
not indented as far as for other messages
@GunChleoc: I now put the resi image in the message body, so the two images are
now swapped compared
According to how it looks in the message box it might be that the bug is hidden
in the format rather than the image
I would suspect the hardcoded padding value.
https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/src/logic/map_objects/tribes/worker.cc#L972
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Review: Needs Fixing
I am against this change - it replaces a symbol that the player knows with a
symbol that is never, ever seen on the map except in the editor.
How about trying it the other way around, to see how that looks?
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I actually think that we should not add any strings at this point if we can
avoid it, because we're in feature freeze.
The information is also available at each building's help, so I don't think
that the "instead of" addition is urgent enough to have it now. We can think of
a good phrasing late
Tino has proposed merging lp:~widelands-dev/widelands/appveyor_tuning into
lp:widelands.
Commit message:
Finetuning of Appveyor CI:
- explicitely request GCE image with 7,5GB RAM (vs. Hyper-V with 4GB)
- Set job pools for ninja via cmake
Requested reviews:
Widelands Developers (widelands-dev)
Let's go with Ex-Member, that's good enough for me.
I think removing the warning is fine - the warning is shown in Build 19, and
will become obsolete in Build 20. So, warning people in-game should suffice.
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Y
I think the priority buttons make a really tiny click target anyway, so making
them bigger is a good idea.
I'm also OK with minimizing by clicking on the window title only.
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The proposal to merge lp:~widelands-dev/widelands/geologist-messages into
lp:widelands has been updated.
Commit message changed to:
Geologist messages use the resource's image as icon instead of the resource
indicator's
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands
Hm, perhaps the problem really only arises for the priority buttons.
What about having them displayed bigger and horizontally instaead of vertically
behind the inputs that would allow for better precision in clicking them.
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