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Continuous integration builds have changed state:
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Benedikt Straub has proposed merging
lp:~widelands-dev/widelands/no-hardcoded-resources into lp:widelands.
Commit message:
Removed hardcoding for resources
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1713706 in widelands: "Remove hard-coding for resource types
Continuous integration builds have changed state:
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found an error which prevented playtesting
will fix the errors and upload within an hour so please do not upload anything
until then.
Diff comments:
>
> === modified file
> 'data/tribes/buildings/productionsites/frisians/rockmine_deep/init.lua'
> --- data/tribes/buildings/productionsites/frisi
I agree to Nordfrieses last comment.
Just ignore my commet about worker experience didn't see that it is the
upgraded building.
We should document the new philosophy of the mines preferably in the RST
section:
- now one ressource on the map delivers exactly one ware
- the probability is now cal
Benedikt Straub has proposed merging
lp:~widelands-dev/widelands/fri-01-portspace into lp:widelands.
Commit message:
Adds another port space to scenario fri01 to fix difficulties with finding and
reaching the port space
Requested reviews:
MP (pagel-d)
Related bugs:
Bug #1783115 in widelands
Found another issue: For the buildings where the penalty for missing wares has
been removed, the program order is now:
"return=skipped unless economy needs ",
"consume=",
"animate=working ",
"sleep=",
"produce="
The last two lines should be switched here for all those buildings. It´ll lo
Continuous integration builds have changed state:
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Agree to most of Nordfrieses Comments
stats are looking much better now in the Excel. will upload them to the bug ASAP
Diff comments:
>
> === modified file
> 'data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua'
> --- data/tribes/buildings/productionsites/atlanteans/coalmine/in
Review: Needs Fixing review
Reviewed the code, added a lot of small comments for code style. Feel free to
ignore.
Also found a typo in the frisian deep gold mine and a possible bug in the
design of all mines, please fix.
Is it really intended that the frisian deep gold and iron mines produce go
The proposal to merge lp:~widelands-dev/widelands/mines-worldsavior into
lp:widelands has been updated.
Commit message changed to:
Diverse balancing tweaks for productionsites
- Honey Bread Bakery now only ignores economy requirements when producing
Honeybread and the workers need experience.
GunChleoc has proposed merging lp:~widelands-dev/widelands/mines-worldsavior
into lp:widelands.
Commit message:
Diverse balancing tweaks for productionsites
- Honey Bread Bakery now only ignores economy requirements when producing
Honeybread and the workers need experience. Same goes for Mead B
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