Continuous integration builds have changed state:
Travis build 3638. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/401293949.
Appveyor build 3437. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_14062
The proposal to merge
lp:~widelands-dev/widelands/bug-1769344-sp-thinks-too-much into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1769344-sp-thinks-too-much/+merge/346911
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Transient failure on Travis
@bunnybot merge force
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Continuous integration builds have changed state:
Travis build 3635. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/401193955.
Appveyor build 3434. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_172414
Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 3627. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/400787180.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1769344-sp-thinks-too-much/+merge/34691
The proposal to merge
lp:~widelands-dev/widelands/remove_nocom_logs_campaign_data into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/remove_nocom_logs_campaign_data/+merge/349088
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Your team Widelan
Continuous integration builds have changed state:
Travis build 3634. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/401193238.
Appveyor build 3433. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_remove_noc
Thanks for the review and testing. Yes it does take some getting used to -
let's see how the users react. It's going to change eventually anyway, when I
get around to implementing the dropdown menus - probably for Build 21.
I didn't use a fallthrough because I was to lazy to bother with the macr
Thanks for the review :)
@bunnybot merge
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Review: Approve review, test
Compiled and tested, works as it should.
Code changes look good to me.
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Review: Approve
Seems to be working as intended now, thanks. Code is looking good, too.
Reading the tribes from the map file will need some getting used to but I think
it is the correct approach. At first, it is a bit strange that the tribe is
"reset" when changing the map but AI difficulty and
GunChleoc has proposed merging
lp:~widelands-dev/widelands/remove_nocom_logs_campaign_data into lp:widelands.
Commit message:
Removed logs in campaign data that are no longer needed. Made some strings
const.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1724145-corrupt-zip-when-saving into
lp:widelands.
Commit message:
Do not save LuaEconomy objects in Lua scrips for use later
- Due to economy merging, the economy object can become unavailable and cause
crashes.
- Fixed Lua script
Description fixed.
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https://code.launchpad.net/~widelands-dev/widelands/road_promotions/+merge/344182
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The proposal to merge lp:~widelands-dev/widelands/road_promotions into
lp:widelands has been updated.
Description changed to:
This is supposed to improve how roads get promoted and demoted under all
possible scenarios, without surprises or other negative side-effects (basically
without oscilla
The proposal to merge lp:~widelands-dev/widelands/road_promotions into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/road_promotions/+merge/344182
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@bunnybot merge
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The proposal to merge lp:~widelands-dev/widelands/road_promotions into
lp:widelands has been updated.
Commit message changed to:
Improved algorithm for promotion and demotion of roads
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/road_promotions/+merge/344182
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Yo
ypopezios: I will test this now, but please change the description what this is
about.
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Still no Appveyor build here?
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