Hm.. that's strange, because this works also for the first tutorial, where a
headquarter is used. The first campaign "A Place to Call Home" works also
nicely with a headquarter.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1687100-reveal_fields/+merge/323721
Your team Widelands D
The difference is the headquarters in the economy tutorial - seems that it is
creating vision no matter what we do.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1687100-reveal_fields/+merge/323721
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bu
Thanks for testing and the review. I fixed all your nits except the iterator. A
foreach-loop would not work since I need it to get the key of the std::map and
also since I am modifying the map while running through it. The temporary
key-variable (for it->first) could be probably removed when I w
The proposal to merge lp:~widelands-dev/widelands/net-boost-asio into
lp:widelands has been updated.
Commit Message changed to:
Replaced SDL-Net with Boost.Asio.
Added IPv6 support for non-metaserver games.
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/net-boost-asi
Review: Approve
Testing on Windows was successful with LAN + internet game.
Feel free to merge any time - don't forget to set a commit message on top of
this page first though.
--
https://code.launchpad.net/~widelands-dev/widelands/net-boost-asio/+merge/324364
Your team Widelands Developers is
5 matches
Mail list logo