Review: Resubmit
Travis logs should be clean now, except for a warning with buffer size in a
map_io packet. Since I already have a macro purge branch setup for that one,
I'd rather not deal with the merge conflicts.
I'm not happy with the code duplication caused by the new GCC7_DIAG_ON/OFF
mac
The problem was that the old building gets destroyed and a new one created in
the same spot. This is partially done via scheduled playercommands, so we can
have nondeterministic delays here.
Sending a note to the building window fixes the issue.
I'd still like to look some more at that conqueri
Today it does not happen for me anymore. Really strange effect, no idea what
happened there.
So, if no-one has any requests or suggestions left, lets merge this?
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https://code.launchpad.net/~widelands-dev/widelands/net-boost-asio/+merge/324364
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> When ingame the view is permanently scrolling down, as if the arrow-down key
> is pressed.
I have never heard of that one.
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https://code.launchpad.net/~widelands-dev/widelands/net-boost-asio/+merge/324364
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