Travis is only complaining about my coding style, which I have to agree with.
The current apple-test-code is totally ugly. ;-)
The failing builds are the debug builds, seems like release builds aren't doing
codechecks.
When I understood it right, the new code worked on your system, or? If you wa
> do you want that switched off?
Lets say: If it doesn't make much work it would be fine to have the possibility
to switch that off :-) Otherwise i could live with the current state.
The bug with the disappearing census and statistics is gone now.
Thank you very much for working on this.
You c
This is breaking savegame compatibility and writing good code for that takes
more time than I'm willing to invest right now. Postponed to after Build 20.
--
https://code.launchpad.net/~widelands-dev/widelands/weaver_spins_gold/+merge/324692
Your team Widelands Developers is requested to review th
The proposal to merge lp:~widelands-dev/widelands/weaver_spins_gold into
lp:widelands has been updated.
Status: Needs review => Work in progress
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/weaver_spins_gold/+merge/324692
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Your team Widelands Developers is re
Codecheck from travis fails, but for some compilers?
grep '^[/_.a-zA-Z]\+:[0-9]\+:' codecheck.out
/home/travis/build/widelands/widelands/src/network/network_lan_promotion.cc:225:
Use log() from base/log.h instead of printf.
/home/travis/build/widelands/widelands/src/network/network_lan_promotion
I guess the bug in the military scenario is that the soldiers see where they
are going - do you want that switched off?
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1687100-reveal_fields/+merge/323721
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