[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1664052-expedition-shipwindow-crash into lp:widelands

2017-04-23 Thread bunnybot
Continuous integration builds have changed state: Travis build 2116. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/225038488. Appveyor build 1951. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_166405

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-04-23 Thread kaputtnik
> Colors are reversed between the Fullscreen menus and the in.game menus on > purpose. This is necessary because the background makes non-bold text > unreadable in the Fullscreen menus Can't follow you here. The Save game menu shows currently (in this branch) bold white constants ('Map name:') w

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1512093-workers into lp:widelands

2017-04-23 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/bug-1512093-workers into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1512093-workers/+merge/322981 -- Your team Widelands Developers is subscrib

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rendertarget_ints into lp:widelands

2017-04-23 Thread GunChleoc
Thanks for the review :) The crash looks unfamiliar, I'll have to look into this. > Is there a reason that Bob::calc_drawpos() (and derived methods) are still > returning floats? Yes, these are there for the zoom function, map elements can now end up not being positioned pixel perfect. > U

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/savegame-menu into lp:widelands

2017-04-23 Thread GunChleoc
Colors are reversed between the Fullscreen menus and the in.game menus on purpose. This is necessary because the background makes non-bold text unreadable in the Fullscreen menus - the coloring is consistent with the mapselect screen though. I used the arrow in the replay in an attempt to signa

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1512093-workers into lp:widelands

2017-04-23 Thread GunChleoc
OK, let's merge this then :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1512093-workers/+merge/322981 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1512093-workers. ___ Mailing l

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rendertarget_ints into lp:widelands

2017-04-23 Thread Notabilis
The diff looks okay to me and a short test game hasn't shown any optical glitches. But... ;-) Three minor remarks code-wise: - Is there a reason that Bob::calc_drawpos() (and derived methods) are still returning floats? Since it returns the pixel position on the screen I guess it is always an i

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash into lp:widelands

2017-04-23 Thread GunChleoc
You can ignore the something wrong here? bit. I am only resetting the expedition status, not giving any new commands to the Ai ship. So, the ship will be waiting until the AI issues the next round of commands. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1678598-expedition-no-eco-c

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash into lp:widelands

2017-04-23 Thread bunnybot
Continuous integration builds have changed state: Travis build 2114. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/224895585. Appveyor build 1949. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_167859

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash into lp:widelands

2017-04-23 Thread Klaus Halfmann
Review: Approve code revie, compile, test Original Nile crash now shows: 5: Azurea Sea at 101x100: END OF EXPEDITION without port, continue exploring 5: last command for ship Azurea Sea at 102x102 was 41518 seconds ago, something wrong here?... 5: Azurea Sea at 102x102: explore uphold, visited

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash into lp:widelands

2017-04-23 Thread Klaus Halfmann
The proposal to merge lp:~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash into lp:widelands has been updated. Commit Message changed to: Only cancel expedition if there is a reachable portdock. - Reset the expedition state to "Waiting" if no portdock could be found - Show a warning

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash into lp:widelands

2017-04-23 Thread Klaus Halfmann
1st Code Review -- https://code.launchpad.net/~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash/+merge/323004 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash into lp:widelands. ___

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash into lp:widelands

2017-04-23 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1678598-expedition-no-eco-crash into lp:widelands. Commit message: Only cancel expedition if there is a reachable portdock. - Reset the expedition state to "Waiting" if no portdock could be found - Show a warning message to owner - A

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/save_refactor into lp:widelands

2017-04-23 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/save_refactor into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/save_refactor/+merge/322622 -- Your team Widelands Developers is subscribed to branch