Nits are done, testing by someone else is still needed.
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Well, actually found some. This was int before, so an improvement :)
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Ma
The only division now is in
final += (attack * health) / (defense * evade);
and those variables are all float.
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My only concern is division of integers and consequent rounding
Dňa ne 22. 1. 2017, 21:52 GunChleoc napísal(a):
> Actually, the divisions by 100 cancel each other out in
>
> final += (attack * health) / (defense * evade);
>
> so I have removed them. Less code is good code :)
>
> @bunnybot me
Actually, the divisions by 100 cancel each other out in
final += (attack * health) / (defense * evade);
so I have removed them. Less code is good code :)
@bunnybot merge
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The proposal to merge lp:~widelands-dev/widelands/fsmenu_fullscreen_4_options
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Status: Needs review => Merged
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Hasi50 approved the code for this branch in IRC.
@bunnybot merge
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Review: Approve
This looks like very smart change!!!, I tested it, seems working OK. the "+="
issue is really a stupid bug.
As for mathematics - I never understood or even care about formulas, but they
seems OK to me (when comparing them with the current version in trunk).
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Code LGTM, one nit about but as this HTML is not in the wild,
it may not be worth changing.
Will compile / test this now
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I think x1 looks most balanced.
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Review: Approve
Coede LGTM - just some small nits. Needs testing.
Diff comments:
>
> === modified file 'src/ai/defaultai_warfare.cc'
> --- src/ai/defaultai_warfare.cc 2017-01-06 09:00:11 +
> +++ src/ai/defaultai_warfare.cc 2017-01-22 16:41:24 +
> @@ -478,22 +478,26 @@
>
Notabilis has proposed merging
lp:~widelands-dev/widelands/refactoring-input-queue into lp:widelands.
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Widelands Developers (widelands-dev)
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Replaces usage of Ware
> I apologize for messing up the code, I added missing parts. However I see one
> regression test still fails: test_casern.lua
I actually blame bunnybot for this. It should just not merge a branch with
failing travis tests. I am attempting to fix this behavior.
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The proposal to merge lp:~widelands-dev/widelands/ai_for_mods into lp:widelands
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Description changed to:
The values should all be the same as before, except for Barbarian
increase_per_level = 850, which was assumed = 700 before.
Also, the values were assigned by = for the Atla
GunChleoc has proposed merging lp:~widelands-dev/widelands/ai_for_mods into
lp:widelands.
Commit message:
AI calculates military strength based on the actual init.lua files now rather
than hard-coding the values. This removed the tribe name restriction for
modders.
Requested reviews:
TiborB
The proposal to merge lp:~widelands-dev/widelands/bug-1658317 into lp:widelands
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Review: Approve
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The proposal to merge lp:~widelands-dev/widelands/bug-1658317 into lp:widelands
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Commit Message changed to:
Reinstated LuaMap::set/set_warehouse_policies and removed superfluous line from
set_inputs. This fixes the test suite.
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Yes, that fixed it. I messed that one up when I merged trunk.
@bunnybot merge
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On my system everything compiles and all tests run now.
@travis checkitnow
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