@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/b19-appid/+merge/310135
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/b19-appid into lp:widelands/build19.
___
Mailing list
Nooo, not the beer! I liked the beer! :(
But thanks for the review. The small stuff (renaming, etc.) is done, what is
left are the bigger changes. Open problems in no particular order:
1) Making WorkersQueue more similar to WaresQueue and replacing the user
interface should be no problem. I wil
Well, current logic was that if known portspace is found, the ship with
probability of 50% search for open sea and if found it sails this direction.
Otherwise it sail (keep on sailing) around the current land.
I was afraid that ship can end up in a kind of ping-pong between two ports -
but this
and yes, current expedition logic is really very primitive
--
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Widelands Developers is requested to review the proposed merge of
lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands.
___
Continuous integration builds have changed state:
Travis build 1587. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/174511687.
Appveyor build 1425. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_7010622_q_widelands_topple_seafari
repeat_island_prob is a repetition probability polled when a ship hits an
island at a spot which was encountered before. So it is quaranteed that an
island is at least circled once (when being found).
repeat_island_prob is not a cessation probability, which it would have to be to
justify your c
Continuous integration builds have changed state:
Travis build 1569. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/172860675.
Appveyor build 1408. State: success. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_scrollbar_
Bunnybot encountered an error while working on this merge proposal:
('The read operation timed out',)
--
https://code.launchpad.net/~widelands-dev/widelands/scrollbar_beautification/+merge/309635
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/scrollbar_beautif
in regard to repeat_island_prob - so once the ship is on a coast of he will
circle around it forever and never leave it to search for other lands/islands?
--
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Widelands Developers is requested to review the
toptopple has proposed merging lp:~7010622-q/widelands/topple-seafaring-1 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Expedition strategy is quite weak at pre
Sorry, overlooked your comment - think now that the UI change should go in
before the merge, because the code changes for that will be rather big, and we
should get a superclass for wares and workers queues.
For the documentation, see
https://bazaar.launchpad.net/~widelands-dev/widelands/trunk
11 matches
Mail list logo