[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1395278-game_io into lp:widelands

2016-03-04 Thread Klaus Halfmann
Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-game_io into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1395278 in widelands: "Consolidate naming of member variables" https://bugs.launchpad.net/widelands/+bug/1395278

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/encyclopedia into lp:widelands-website

2016-03-04 Thread kaputtnik
> I am already doing that. Oh i overlooked that, sorry. -- https://code.launchpad.net/~widelands-dev/widelands-website/encyclopedia/+merge/287410 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://l

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new_starting_conditions into lp:widelands

2016-03-04 Thread GunChleoc
> > But they do get positioned right next to the headquarters, so the gain is > very little... > > I mostly agree, some function to place them in bigger distance would be useful > here Since we're placing them last now, they get placed at the edge of the terrain, so there is some gain :) > > W

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new_starting_conditions into lp:widelands

2016-03-04 Thread TiborB
> But they do get positioned right next to the headquarters, so the gain is > very little... I mostly agree, some function to place them in bigger distance would be useful here > When you next have some time, it would be great if you could look at some of > the merge requests that kaputtnik ha

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/encyclopedia into lp:widelands-website

2016-03-04 Thread GunChleoc
> The json files are only needed by the website, so why not call > wl_map_object_info from update_help.py I am already doing that. > and storing the files somewhere beneath > MEDIA_ROOT? Something similar like we have with uploading a map. That's the plan now :) -- https://code.launchpad.net/~

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/new_starting_conditions into lp:widelands

2016-03-04 Thread GunChleoc
> @Gun, I believe that military sites are to be placed sooner (first after > headquarters) because they immediately conquer new space (unless positioned > too close to headquarters) and that can be useful for placing other buildings But they do get positioned right next to the headquarters, so the