Klaus Halfmann has proposed merging
lp:~widelands-dev/widelands/bug-1395278-game_io into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1395278 in widelands: "Consolidate naming of member variables"
https://bugs.launchpad.net/widelands/+bug/1395278
> I am already doing that.
Oh i overlooked that, sorry.
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https://code.launchpad.net/~widelands-dev/widelands-website/encyclopedia/+merge/287410
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> > But they do get positioned right next to the headquarters, so the gain is
> very little...
>
> I mostly agree, some function to place them in bigger distance would be useful
> here
Since we're placing them last now, they get placed at the edge of the terrain,
so there is some gain :)
> > W
> But they do get positioned right next to the headquarters, so the gain is
> very little...
I mostly agree, some function to place them in bigger distance would be useful
here
> When you next have some time, it would be great if you could look at some of
> the merge requests that kaputtnik ha
> The json files are only needed by the website, so why not call
> wl_map_object_info from update_help.py
I am already doing that.
> and storing the files somewhere beneath
> MEDIA_ROOT? Something similar like we have with uploading a map.
That's the plan now :)
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https://code.launchpad.net/~
> @Gun, I believe that military sites are to be placed sooner (first after
> headquarters) because they immediately conquer new space (unless positioned
> too close to headquarters) and that can be useful for placing other buildings
But they do get positioned right next to the headquarters, so the
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