I think it would be better to just always keep a vector around and just keep it
empty. Dealign with new/delete for vectors is fragile, and the vector has its
memory on the heap anyways, so keeping it around is basically free.
This is only a comment though, I have no time to properly dig into th
Continuous integration builds have changed state:
Travis build 713. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/109560748.
Appveyor build 561. State: failed. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_listselect-56
* State: Dependency wait
* Recipe: widelands-dev/widelands-daily
* Archive: ~widelands-dev/ubuntu/widelands-daily
* Distroseries: xenial
* Duration: 3 minutes
* Build Log:
https://launchpad.net/~widelands-dev/+archive/ubuntu/widelands-daily/+recipebuild/1078195/+files/buildlog.txt.gz
* Uplo
Funny behavior now: In authors field write "\text" the backslash could be seen.
Make a space -> the backslash disappear. Write "\\" and a space, the last
backslash disappear. Hit Backspace the last Backslash appears again.
In the Description it is similar and sometimes when positioning the curso
Continuous integration builds have changed state:
Travis build 709. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/109475085.
Appveyor build 558. State: failed. Details:
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1509172_m
GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1546095-backslash-edit into lp:widelands.
Commit message:
Fixed crash when editor text field ends in \.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1546095 in widelands: "Crash when typing "\" in Ed
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1542705 into
lp:widelands.
Commit message:
Renamed program "geologist-find" to "geologist_find" and "playFX" to
"play_sound".
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1542705 in widelands: "Cons
Looks good :)
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Thanks :-)
Done.
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Just one style change that I would make:
With very short descriptions and small maps, the "Hint" header is aligned
beside the minimap image, but the hint text below the minimap. So, align
everything to leave space for the image, or show the hint header + text below
the image.
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The proposal to merge lp:~widelands-dev/widelands/bug-1395278-underscores into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-underscores/+merge/286114
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Travis went through.
@bunnybot merge
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GunChleoc has proposed merging lp:~widelands-dev/widelands/network-memory into
lp:widelands.
Commit message:
InternetGaming::games() and InternetGaming::clients() now return nullptr
instead of a new vector in case of a communication failure.
Requested reviews:
Widelands Developers (widelands-
> I just checked and the extra_data packet is required to load the map images
> that can be accessed using map:blub.png: http://bazaar.launchpad.net
> /~widelands-
> dev/widelands/trunk/view/7837/src/map_io/map_extradata_packet.cc#L43. So these
> need to be reverted for sure.
No, we don't need the
I still need help with this before we can go ahead:
> I tried and failed to just iterate over the fields - seems like there is no
> way to safely get the size of a std::unique_ptr.
>
> Why is it an array and not a vector anyway?
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Thanks for your offer SirVer :-) I am bit scary to act on the server... and i
am bit slow because of that (checking each command three times ;) ). But i
applied the changes now on the alpha site. Please test it:
http://alpha.widelands.org/maps/
Upload a map which contain text in the hint field,
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