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SirVer has proposed merging lp:~widelands-dev/widelands/syncstream_on_option
into lp:widelands.
Commit message:
- Remove --remove-replays and --remove-syncstreams. We now always delete them
if they were autogenerated and older than 4 weeks.
- Adds --write-syncstreams option which defaults to tru
The proposal to merge lp:~widelands-dev/widelands/lock_game_logic into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/lock_game_logic/+merge/285980
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Sounds good to me :)
@bunnybot merge
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I applied all code review comments now.
Apparently, my analyze of the problem was either flawed or incomplete, since
this has been reproduced again even with this patch.
However, I still think it is useful to get this in, because the game logic
should not depend on the refresh rate of the graph
I have confirmation that this patch does not fix any of the graphic glitches we
saw so far on systems that have 3.2, so it seems like it is not useful to
persue opengl 3 at this point in time.
Retracting this merge request.
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The proposal to merge lp:~widelands-dev/widelands/opengl3 into lp:widelands has
been updated.
Status: Needs review => Rejected
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/opengl3/+merge/285967
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1544864 into
lp:widelands.
Commit message:
Removed LuaBaseImmovable::get_size. The corresponding functions in
LuaBuildingDescription and LuaImmovableDescription now return strings instead
of ints for consistency and easier reading.
The proposal to merge lp:~widelands-dev/widelands/bug-1395278-network into
lp:widelands has been updated.
Commit Message changed to:
Refactored member variable names in src/network.
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-network/+merge/285990
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Klaus Halfmann has proposed merging
lp:~widelands-dev/widelands/bug-1395278-network into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-network/+merge/285990
Make member variables lik
The proposal to merge lp:~widelands-dev/widelands/editor_help into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/editor_help/+merge/283900
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lp
@bunnybot merge
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A test with TinoM palying on Impact with an AI, failed, going to reprodcu this
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Now the glbinding variant - it will cause the texture bug with me that was only
found on Windows before. The reason might again be my crappy graphics though,
because the Windows build that Tino provided will also crash.
I have known problems on both of my machines with some projects that use Ope
Hello SirVer:
Id propose a small change, mostly comments only
=== modified file 'src/ui_basic/panel.cc'
--- src/ui_basic/panel.cc 2016-02-13 19:17:06 +
+++ src/ui_basic/panel.cc 2016-02-14 11:20:39 +
@@ -148,9 +148,10 @@
// Panel-specific startup code. This might call
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This is how SirVer triggered the bug:
run widelands with --maxfps=10 and host a game, run a second one with
--maxfps=60 and join that game -> immediate desyncs.
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Hello Kaputtnick:
I just review that code, you wrote:
> Is there something specific to look at?
I think we should do tests in the „real world“ with different FPS seconds and a
real
Network jitter. SirVers approach feels correct to me, but I am not sure is this
may have adverse effects, as the g
The proposal to merge lp:~widelands-dev/widelands/map_hint_space into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
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Is there something specific to look at? I tested a short 2Player game against
AI and found nothing strange. Does this affect calculation of statistics f.e.
the productivity shown on each building? Is a game with 8 players better to
test this changes?
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@bunnybot merge
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Now we run into trouble with my crappy graphics. I'll try a build with
glbinding to check if it gets any better.
Starting program: /home/bratzbert/sources/widelands/opengl3/widelands
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_d
You are right, that's a typo and needs to be a lowercase s. Looks like my
compiler didn't care.
I don't know how you can trigger the error message - I'd have to go through the
code myself.
The worst things that can happen with unicode filenames is that the path
contains strange letters - I don
Review: Approve code
Not tested, but code LGTM.
Maybe add a comment to the code to explain why we have the 2 separate intervals?
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