Review: Approve
OK, let's do that then :)
@bunnybot merge
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Mai
Review: Approve
Please have a look at my code review commit - there is a NOCOM question in
there.
Also pinging Tino, because some WIN32 includes have been removed.
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Review: Approve
Works on Ubuntu as well, code LGTM :)
Still has a codecheck error though - I will fix it.
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The proposal to merge lp:~widelands-dev/widelands/bug-1397500 into lp:widelands
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lp
Yes, that looks much better :)
@bunnybot merge
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Review: Approve
LGTM :)
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Ma
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For now I would merge it as it is now and proceed when we get at least one log
output
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Review: Approve
Looks great. I fixed a couple of small nits while testing - see last commit. If
you are happy, feel free to merge.
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The proposal to merge lp:~widelands-dev/widelands/string-fixes into
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The proposal to merge lp:~widelands-dev/widelands/simplify_setbobdescription
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Cleanups are always a good idea. This might affect savegame compatibility
though, so we need to do if before b19.
I filed:
https://bugs.launchpad.net/widelands/+bug/1542705
@bunnybot merge
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The proposal to merge lp:~widelands-dev/widelands/bug-1289943 into lp:widelands
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Your solution is definitely better - will test :)
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Review: Approve
no, not that I know. I am just bugged by seeing fixed bugs attached to a
branch. I'll get over it I guess :)
@bunnybot merge
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SirVer has proposed merging
lp:~widelands-dev/widelands/do_not_update_size_when_minimized into lp:widelands.
Commit message:
Windows should not update their size when minimized, but instead when they get
restored.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #12
Review: Disapprove
I disagree with this change. It tightly couples the child to its containing
window while our UI hierarchy usually goes the other way around. Instead the
Window should know that it is minimized, and therefore the children should not
draw themselves automatically.
I found the
Review: Approve functional test
Compiles and going back to parent dir works now fine on windows!
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This is sort of my catch-all branch for string issues - I just fix whatever
gets reported on Transifex here. It would be hard to come up with a good branch
name each time. Is reusing the branch a problem for the commit history?
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Review: Approve
You should probably use another branch name in the future. This one has all
those fixed bugs attached.
One tiny nit, otherwise lgtm.
Diff comments:
>
> === modified file 'src/ui_basic/progresswindow.cc'
> --- src/ui_basic/progresswindow.cc2016-01-31 21:03:15 +
> +++ sr
MapData::create_parent_dir() is the only function that changed, evreything else
are just moves from .h -> .cc.
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SirVer has proposed merging lp:~widelands-dev/widelands/parent_directory into
lp:widelands.
Commit message:
create_parent_directory() uses the code from FileSystem now instead of rolling
its own.
Also cleaned up mapdata.h and moved implementation into the new mapdata.cc.
Requested reviews:
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Review: Approve testing
Revied the code and plyed for quit a while,
all fine for me
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SirVer has proposed merging lp:~widelands-dev/widelands/dedicated_out_of_main
into lp:widelands.
Commit message:
Remove --dedicated commandline option and associated code.
Rational: --dedicated allowed people who could host a game to keep a server
running that people who could not host could co
SirVer has proposed merging lp:~widelands-dev/widelands/different_replay_names
into lp:widelands.
Commit message:
Give syncstreams and replays predictable names for each client instance.
Before, when one two clients joined the same network game from one computer,
those clients would want to wri
The proposal to merge lp:~widelands-dev/widelands/different_replay_names into
lp:widelands has been updated.
Commit Message changed to:
Give syncstreams and replays predictable names for each client instance.
Before, when one two clients joined the same network game from one computer,
those cl
The proposal to merge lp:~widelands-dev/widelands/add_hint_to_map_info into
lp:widelands has been updated.
Status: Needs review => Merged
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@bunnybot merge
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The proposal to merge lp:~widelands-dev/widelands/fix_removal_of_ports into
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@bunnybot merge
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1542214 into
lp:widelands.
Commit message:
Consistent ordering of OK/Cancel buttons - the OK button is always on the right
for LTR languages, and on the left for RTL languages.
Requested reviews:
Widelands Developers (widelands-de
Review: Approve
Tested and code LGTM :)
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Review: Approve
Tested and code LGTM.
How about we add some more consistency in worker/production program names? e.g.
we have:
check_soldier
playFX
create_bob
geologist-find
The underscores are most common, so I am in favour of renaming
playFX -> play_sound
geologist-find -> geologist_find
-
LGTM, but I think we need some log output in the classes that call this
function as well, in case the non-matching Immovable == nullptr.
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The crash doesn't sound as if it is connected to this bug. Can you run
Widelands in gdb to get a stack trace, and create a new bug report? We will
also need the savegame.
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