On 17.07.2014, at 19:51, Tibor Bamhor wrote:
> where are those numbers that can be tuned? Is it coding work or just change
> in conf files?
It is lua files only. https://bugs.launchpad.net/widelands/+bug/1328635 has all
the informations. Mainly it is world/terrains/init.lua and the tree immo
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Po
Done :)
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I'll go ahead and merge this now.
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Rename the lua files too for consistency - so that all are named the same.
Might need to grep() for the filenames to get all uses.
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There is also a diff comment buried in my last comment.
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> This avoids having to get the tribes' Immovable_Descr through the Lua
> interface. If you think this is a problem, I can have a go at it though.
> Otherwise, ready for merging.
I do not think this is a problem. Wrapping those too might make sense in the
future anyways th
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Po
On 17.07.2014, at 12:59, Tibor Bamhor wrote:
> Hi,
>
> I have a feeling (can not provide numbers) that grow of trees on some maps or
> terrains is extremely slow, even if there are couple of rangers in a bunch
> and all of them shows 100%. Expansion of AI is then badly affected.
>
> Is it my
Hi,
I have a feeling (can not provide numbers) that grow of trees on some maps
or terrains is extremely slow, even if there are couple of rangers in a
bunch and all of them shows 100%. Expansion of AI is then badly affected.
Is it my feeling only or is it the case?
F.e. I am testing Dry Riverbed
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1342801 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1342801 in widelands: "Building help is broken (get_worker_description
string expected got table)"
https://bugs.launchpad.net
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Your tea
Hans Joachim Desserud has proposed merging lp:~hjd/widelands/calculation into
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Discovered when translating
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