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Chuck,
I'm curious how you would have Apache handle this. I know
of LimitRequestBody, but I haven't used it much, is this the route you were
thinking?
Thanks.
On Fri, Apr 18, 2008 at 5:23 PM, Chuck Hill <[EMAIL PROTECTED]>
wrote:
>
> On Apr 18, 2008, at 5:10 PM, sirius
I'd love to see what you've done. Generally I don't add much Flash, but
sometimes it's the right tool for the job.
Thanks.
On Sat, Apr 19, 2008 at 8:05 AM, Joshua Paul <[EMAIL PROTECTED]> wrote:
> I've created a component that uses Flash (SWFUpload) to accomplish what
> you're trying to do. If yo
utput stream and delete the partial file from disk ...
> break;
> }
> out.write(buff, 0, b_read);
> b_read = in.read(buff);
> }
> ... close your streams if they are open ...
>
>
>
> http://developer.apple.com/documentation/DeveloperTools/Reference/WO541Refere
I'm trying to verify the size of a file upload and limit its upload before
actually sending any data across the wire. I know I can check the
content-length header early on in the game in dispatchRequest, but even if I
just throw a RuntimeException at that point, I can't stop WebObjects from
readin