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2013-01-14 Thread sirius black
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Fwd:

2013-01-04 Thread sirius black
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Re: WOFileUpload

2008-04-22 Thread sirius black
Chuck, I'm curious how you would have Apache handle this. I know of LimitRequestBody, but I haven't used it much, is this the route you were thinking? Thanks. On Fri, Apr 18, 2008 at 5:23 PM, Chuck Hill <[EMAIL PROTECTED]> wrote: > > On Apr 18, 2008, at 5:10 PM, sirius

Re: WOFileUpload

2008-04-21 Thread sirius black
I'd love to see what you've done. Generally I don't add much Flash, but sometimes it's the right tool for the job. Thanks. On Sat, Apr 19, 2008 at 8:05 AM, Joshua Paul <[EMAIL PROTECTED]> wrote: > I've created a component that uses Flash (SWFUpload) to accomplish what > you're trying to do. If yo

Re: WOFileUpload

2008-04-21 Thread sirius black
utput stream and delete the partial file from disk ... > break; > } > out.write(buff, 0, b_read); > b_read = in.read(buff); > } > ... close your streams if they are open ... > > > > http://developer.apple.com/documentation/DeveloperTools/Reference/WO541Refere

WOFileUpload

2008-04-18 Thread sirius black
I'm trying to verify the size of a file upload and limit its upload before actually sending any data across the wire. I know I can check the content-length header early on in the game in dispatchRequest, but even if I just throw a RuntimeException at that point, I can't stop WebObjects from readin