LOL
On 3 Lug, 22:27, weheh wrote:
> The sequel:
>
> http://www.youtube.com/watch?v=HyTpzgAW5NA&NR=1
The sequel:
http://www.youtube.com/watch?v=HyTpzgAW5NA&NR=1
So true. So real. So sad. Makes one grind one's teeth at night.
I was thinking, every time I enter into a contract I am going to
require that the client sees it.
On 3 Lug, 13:28, Jason Brower wrote:
> First time I saw it I didn't get it. Then they said think about it as a
> webdeveloper and I laughed until I had tears.
> BR,
> Jason
>
> On Thu, 2010-07-01 at
Thanks for the tips! So here comes my modified version with a
calibration feature, so that one-file-fits-all!
var calibrated=0;
var offsetX=0;
var offsetY=0;
...
alert('Click the upper-left corner for calibration.');
void mousePressed() {
if(!calibrated){
// There is a bug in processing the
See these lines:
x=int((mouseX-20)/
n);
y=int((mouseY-20)/n);
There is a bug in processing the mouseX and mouseY return wrong
coordinates depending on the location of the canvas in the page. the
"-20" fixes the offset for me. For you it may be different.
On Jun 21, 11:44 am, Iceberg wrote
Thanks for sharing. But ...
I put exactly same code on your page to a myapp/controllers/maze.py,
even use your version of processing.min.js, processing.init.js,
jquery.js, but it just does not work exactly the same as your demo.
When I click somewhere in the maze, say coordinate (x,y), my maze
rea
source is NOW posted on the page
On Jun 17, 10:50 am, mdipierro wrote:
> http://www.web2py.com/mazes
source is not posted on the page
On Jun 17, 10:50 am, mdipierro wrote:
> http://www.web2py.com/mazes
I was referring to maze code, which Massimo has confirmed is not
available yet.
On Jun 19, 10:51 am, Yarko Tymciurak
wrote:
> Look again:
>
> the mazes aren't offered (it's setup in web2py, but done mostly w/
> processing.js - look at the page source);
>
> in http://www.web2py.com/sudoku:
>
> .
I did not post the source yet. I will do as soon as I can document it.
The maze is generated and solved in python code, it is represented
using processing.
Massimo
On Jun 18, 7:23 pm, Richard wrote:
> yes I did follow the link, of course. But there is no download link
> there. Do you need to be
Look again:
the mazes aren't offered (it's setup in web2py, but done mostly w/
processing.js - look at the page source);
in http://www.web2py.com/sudoku:
...
Download this web appliance
Download here
(requires http://web2py.com";>web2py)
.
On Jun 18, 7:23 pm, Richard wrote:
> yes I di
yes I did follow the link, of course. But there is no download link
there. Do you need to be logged in to see it?
If it is available to you can you just post the link here?
On Jun 18, 10:57 am, Yarko Tymciurak
wrote:
> On Jun 17, 6:48 pm, Richard wrote:
>
> > cool. Is the source code available
On Jun 17, 6:48 pm, Richard wrote:
> cool. Is the source code available for download?
follow the links...
>
> On Jun 18, 1:50 am, mdipierro wrote:
>
>
>
> >http://www.web2py.com/mazes
cool. Is the source code available for download?
On Jun 18, 1:50 am, mdipierro wrote:
> http://www.web2py.com/mazes
Very fun. I should check the source sometime as I want to make an mmorg
as a dream some day. All webbased like wizardry if anyone knows the
game.
http://www.youtube.com/watch?v=GwmZoCFd4Us&feature=PlayList&p=62B9C25C19E12695&playnext_from=PL&index=0&playnext=1
BR,
Jason
On Thu, 2010-06-17 at 13:
Very nice!!
On Thu, Jun 17, 2010 at 12:51 PM, mdipierro wrote:
> we also had this
> http://www.web2py.com/sudoku
>
> On Jun 17, 10:50 am, mdipierro wrote:
> > http://www.web2py.com/mazes
we also had this
http://www.web2py.com/sudoku
On Jun 17, 10:50 am, mdipierro wrote:
> http://www.web2py.com/mazes
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