Udo Richter wrote:
The attached patch changes cSkins::Message() by only checking the
existence of cSkinDisplay::Current(). If no current cSkinDisplay exists,
any old displayMessage object is deleted and a new one is created.
I've found another segfault related to displayMessage. If VDR gets
t
Hi Klaus,
I've isolated an null pointer dereferencing bug in cSkins::Message():
In the very rare case that a message is displayed using a
cSkinDisplayMessage object, and the message is not removed before
another cSkinDisplay object takes control, the next attempt to display a
message while n