Ben -- huge thanks again for the tips. Your recommendations were crucial to
getting me unblocked. I'm happy to report that I was able to get v12.5 to
compile successfully with c++17. I tried going up to 12.6 but was getting
some weird issues with missing headers, so I'll stick with v12.5 for the
Thats extremely helpful, Ben! I'll defer to trying to compile 12.4.254
then, since the rest of my codebase is in c++17 anyway -- that would allow
me to keep things simpler. I'll report back (hopefully with a success) here
soon.
Cheers,
Alex
On Fri, Sep 20, 2024 at 2:52 PM Ben Noordhuis wrote:
>
There was no flag day event where everything was switched to C++20 _en
masse_ so what minor/patch works with your compiler and stdlib may be
hit or miss. The fact the compiler accepts -std=c++20 means it's at
least aware of C++20 - but maybe not everything, and evidently the
stdlib isn't fully conf
Thanks so much for the response, Ben!
I think that may be the issue -- I'm trying to compile 13.0 and am trying
to build with apple clang c++20, and it's just continually tripping up on
itself. It seems that apple clang doesn't support enable_view.
I've since switched to trying to build 12.9
On Thu, Sep 19, 2024 at 9:15 PM Alex Dovzhanyn wrote:
>
> Hey all, I'm trying to follow the steps listed here in the V8 docs to build
> V8 on OSX.
>
> gn args out.gn/x64.release.sample
> shows the generated arguments as:
>
> is_component_build = false
> is_debug = false
> target_cpu = "x64"
> use