>
>
>>
>>
>>> and the second one is when setting field to prototype
>>> template(Template->PrototypeTemplate()->Set()).
>>>
>>> 07-15 13:42:24.488 23217 23318 E v8 : #
>>> 07-15 13:42:24.488 23217 23318 E v8 : # Fatal error in
>>> ../../src/api.cc, line 1350
>>> 07-15 13:42:24.488
2019년 7월 15일 월요일 오후 6시 5분 10초 UTC+9, Jakob Kummerow 님의 말:
>
> On Mon, Jul 15, 2019 at 10:05 AM Jaemin Park > wrote:
>
>> I built it with these settings:
>> # Build arguments go here.
>> # See "gn args --list" for available build arguments.
>> is_debug = true
>> android_full_debug = is_debug
>>
On Mon, Jul 15, 2019 at 10:05 AM Jaemin Park wrote:
> I built it with these settings:
> # Build arguments go here.
> # See "gn args --list" for available build arguments.
> is_debug = true
> android_full_debug = is_debug
> is_component_build = false
> target_os = "android"
> target_cpu = "arm64"
Hi, I'm working on embedding v8 to Unreal Engine(UE4) application. As of
now UE4 is still uses libstdc++ for Android, I had to build v8 with
libstdc++ to match stdlib. I was able to build with minimal modification
(as possible) of build script, but I experienced some runtime assurance
failure.