Re: [v8-users] Build for Android with libstdc++

2019-07-15 Thread Jaemin Park
> > >> >> >>> and the second one is when setting field to prototype >>> template(Template->PrototypeTemplate()->Set()). >>> >>> 07-15 13:42:24.488 23217 23318 E v8 : # >>> 07-15 13:42:24.488 23217 23318 E v8 : # Fatal error in >>> ../../src/api.cc, line 1350 >>> 07-15 13:42:24.488

Re: [v8-users] Build for Android with libstdc++

2019-07-15 Thread Jaemin Park
2019년 7월 15일 월요일 오후 6시 5분 10초 UTC+9, Jakob Kummerow 님의 말: > > On Mon, Jul 15, 2019 at 10:05 AM Jaemin Park > wrote: > >> I built it with these settings: >> # Build arguments go here. >> # See "gn args --list" for available build arguments. >> is_debug = true >> android_full_debug = is_debug >>

Re: [v8-users] Build for Android with libstdc++

2019-07-15 Thread Jakob Kummerow
On Mon, Jul 15, 2019 at 10:05 AM Jaemin Park wrote: > I built it with these settings: > # Build arguments go here. > # See "gn args --list" for available build arguments. > is_debug = true > android_full_debug = is_debug > is_component_build = false > target_os = "android" > target_cpu = "arm64"

[v8-users] Build for Android with libstdc++

2019-07-15 Thread Jaemin Park
Hi, I'm working on embedding v8 to Unreal Engine(UE4) application. As of now UE4 is still uses libstdc++ for Android, I had to build v8 with libstdc++ to match stdlib. I was able to build with minimal modification (as possible) of build script, but I experienced some runtime assurance failure.