Hi,
Do you have any tips for reducing the size of an embedded V8 by removing
unnecessary functionality (such as wasm or worker support)? Size on disk
comes to mind since I presume runtime cost is already pay-for-play.
We're looking for a basic ES6 runtime environment that is compact and
effici
Hi,
What is the most efficient way to compile a (large) script that is being
passed in as an UTF-8 char buffer?
The ExternalOwningOneByteStringResource is really nice for ASCII buffers,
but it looks like for UTF-8 we need to copy the entire contents and covert
with NewFromUtf8. It also looks l
into depot_tools
/ gn / cpid / etc. because builds "just worked"™ for us until now.
Thanks!
On Saturday, October 10, 2020 at 1:29:37 PM UTC-7 Rodrigo Hernandez wrote:
>
> Hi Tekman,
>
> I've seen that error before, apparently there was a bug which allowed the
> depe
Hi,
After a recent depot_tools update, we're seeing this failure building LKGR
8.5:
ERROR at //gni/v8.gni:179:3: Dependency not allowed.
The item //src/inspector:inspector_string_conversions
can not depend on //:features
because it is not in //:features's visibility list: [
//.:*
]
The comman
m by this : gn help
> target_os.
> In my case, for example, the command over shows the list like below :
>
> Possible values
> - "android"
> - "chromeos"
> - "ios"
> - "linux"
> - "nacl"
> - "mac&qu
Hi,
Is it possible to build V8 with UWP (Windows Store App) support? I found a
couple of references to "winuwp" in BUILD.GN, but trying to build with
*target_os="winuwp"* produces an error:
gn gen .\v8\out\x64\UWP-Debug --args='v8_enable_i18n_support=false
is_component_build=false v8_monolithi