RE: Block parameter

2011-10-05 Thread Wechsung, Wulf
Hi Thiago, that's awesome information! Thanks! Kind Regards, Wulf -Original Message- From: Thiago H. de Paula Figueiredo [mailto:thiag...@gmail.com] Sent: Mittwoch, 5. Oktober 2011 19:38 To: Tapestry users; Ulrich Stärk Subject: Re: Block parameter On Wed, 05 Oct 2011 14:19:31

Re: Block parameter

2011-10-05 Thread Thiago H. de Paula Figueiredo
On Wed, 05 Oct 2011 14:19:31 -0300, Ulrich Stärk wrote: This is obviously much better than fiddling with internal stuff if it suffices your needs. I don't think internal stuff is needed for both of the solutions. A RenderCommand (which isn't internal) can be implemented and it receives th

RE: Block parameter

2011-10-05 Thread Ulrich Stärk
iel.de] > Sent: Mittwoch, 5. Oktober 2011 15:43 > To: Tapestry users > Subject: Re: Block parameter > > Rendering component markup directly from your component class is only > useful for very simple > components. What you want to do is to mimick some of Tapestry's inter

RE: Block parameter

2011-10-05 Thread Wechsung, Wulf
- From: Ulrich Stärk [mailto:u...@spielviel.de] Sent: Mittwoch, 5. Oktober 2011 15:43 To: Tapestry users Subject: Re: Block parameter Rendering component markup directly from your component class is only useful for very simple components. What you want to do is to mimick some of Tapestry's inte

Re: Block parameter

2011-10-05 Thread Ulrich Stärk
Rendering component markup directly from your component class is only useful for very simple components. What you want to do is to mimick some of Tapestry's internals that are abstracted away for a reason. Now would be the time to start using a component template. (If you really really have to d