Hi Gabriel,
One option is using the Gluon Mobile Framework, which is JavaFX-based, and
GraalVM to create native images. This runs natively on Android, iOS, Mac OS,
and Linux (Windows coming). There is also a stand-alone drag and drop UI
configuration tool, Scene Builder, that generates FXML, th
See https://github.com/NBANDROIDTEAM/NBANDROID-V2
--emi
On Thu, Feb 27, 2020 at 8:01 PM Gabriel Mometti
wrote:
>
> I just want to ask , if it’s possible, what kind of environment i need to
> envelop Android applications with Netbeans 11.2.
--
I think the latest development happens at
https://github.com/NBANDROIDTEAM/NBANDROID-V2
--emi
On Thu, Feb 27, 2020 at 9:08 PM Alonso Del Arte
wrote:
>
> I'm wondering about this myself. From what I can gather:
>
> There is a NetBeans 8.0 plugin for Android:
> http://plugins.netbeans.org/plugin/
I'm wondering about this myself. From what I can gather:
- There is a NetBeans 8.0 plugin for Android:
http://plugins.netbeans.org/plugin/19545/nbandroid but the developers'
website seems to be down...
- The device simulator is a separate thing, but it shouldn't be too
difficult to
I just want to ask , if it’s possible, what kind of environment i need to
envelop Android applications with Netbeans 11.2.
Hello John,
I'd prefer the Pi Foundation's dedicated Raspbian on their Pi devices over
Ubuntu, because in contrast to Ubuntu, Raspbian is tailored for the Pi
architecture and hence runs smoother on the Pi, and out of the box, i.e. with
all the right hardware drivers and other tools (like raspi
Hello,
In NB 11's menu Tools -> Plugins, tab Settings, please enable in the left
option list the "Netbeans 8.2 Plugin Portal".
Then go to the tab "Available Plugins", press the update button and then
install the "C/C++" plug-in.
The C, C++, Fortran bits work then also under NB 11. (At least her