Valgrind which is good at showing the stack when the error happens. I
won't have time to look into it for a bit.
>
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> Sent from
equency of crash is much lower.
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ges to the
threading in there. Most likely the issue is that a thread is trying to
run some error handling code but its parent got deleted to early.
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ual happens when syncObject->lock() called. I am guessing the
syncObject might be an corrupted pointer.
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from, I could not catch it in my test
> code, I am guessing it's deep in library. Any suggestion to avoid the
> problem?
>
> Thanks
>
> Alex
>
> Thanks for help,
>
> A
>
>
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e in context:
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