Thanks Matthias, I think it will help to find out what all live keys are
present.
Let me check and revert back on the thread.
On Wed, Feb 10, 2021 at 10:46 PM Matthias Pohl
wrote:
> Hi narashima,
> not sure whether this fits your use case, but have you considered creating
> a savepoint and anal
Hi narashima,
not sure whether this fits your use case, but have you considered creating
a savepoint and analyzing it using the State Processor API [1]?
Best,
Matthias
[1]
https://ci.apache.org/projects/flink/flink-docs-stable/dev/libs/state_processor_api.html#state-processor-api
On Wed, Feb 10,
It is not solving the problem.
I could see the memory keep increasing, resulting in a lot of high GCs.
There could be a memory leak, just want to know how to know if older keps
are skill alive, even after the pattern has been satisfied or within range
of the pattern has expired.
Can someone sugg
Thanks Xintong.
I'll check it out and get back to you.
On Thu, Dec 24, 2020 at 1:30 PM Xintong Song wrote:
> I believe what you are looking for is the State TTL [1][2].
>
>
> Thank you~
>
> Xintong Song
>
>
> [1]
> https://ci.apache.org/projects/flink/flink-docs-stable/dev/stream/state/state.ht
I believe what you are looking for is the State TTL [1][2].
Thank you~
Xintong Song
[1]
https://ci.apache.org/projects/flink/flink-docs-stable/dev/stream/state/state.html#state-time-to-live-ttl
[2]
https://ci.apache.org/projects/flink/flink-docs-stabledev/table/config.html#table-exec-state-tt