Hi Utopia,
IMO, your analysis is correct.
Best,
Vino
Utopia 于2019年12月19日周四 上午12:44写道:
> Hi Vino,
>
> Maybe it is due to the type of window. What I used is
> ProcessingTimeSessionWindows, while keyedState is scoped to *window and
> key*. Window changes so that the ValueState is different.
>
> B
Hi Vino,
Maybe it is due to the type of window. What I used is
ProcessingTimeSessionWindows, while keyedState is scoped to window and key.
Window changes so that the ValueState is different.
Best regards
Utopia
在 2019年12月18日 +0800 22:30,Utopia ,写道:
> Hi Vino,
>
> Thanks for your reply !
>
> Th
Hi Vino,
Thanks for your reply !
The key of my input data is same value. So I think there is only one partition.
And Why sometimes I can get the value stored in the ValueState before update?
> > > > before update value : 3
> > > > after update value: 4
What’s more, How can I stored the previous
Hi Utopia,
The behavior may be correct.
First, the default value is null. It's the correct value.
`ValueStateDescriptor` has multiple constructors, some of them can let you
specify a default value. However, these constructors are deprecated. And
the doc does not recommend them.[1] For the other c
Hi,
I want to get the last value stored in ValueState when processing element in
Trigger.
But as the log shows that sometimes I can get the value, sometimes not.
Only one key in my data(SensorReading).
ValueState:
class ProcessingTimeTrigger extends Trigger[SensorReading, TimeWindow] {
privat