Re: Modeling troubles

2011-07-21 Thread aaron morton
I've no idea about the game or how long you will have to live to compute all the combinations but how about: - row key is byte array describing the position of white/black pieces and the move indicator. You would need to have both rows keyed from blacks perspective and rows keyed from whites pe

Re: Modeling troubles

2011-07-21 Thread sridhar basam
On Thu, Jul 21, 2011 at 9:18 AM, Stephen Pope wrote: > For a side project I’m working on I want to store the entire set of > possible Reversi boards. There are an estimated 10^28 possible boards. Each > board (from the best way I could think of to implement it) is made up of 2, > 64-bit numbers (

Modeling troubles

2011-07-21 Thread Stephen Pope
For a side project I'm working on I want to store the entire set of possible Reversi boards. There are an estimated 10^28 possible boards. Each board (from the best way I could think of to implement it) is made up of 2, 64-bit numbers (black pieces, white pieces...pieces in neither of those are