I've no idea about the game or how long you will have to live to compute all
the combinations but how about:
- row key is byte array describing the position of white/black pieces and the
move indicator. You would need to have both rows keyed from blacks perspective
and rows keyed from whites pe
On Thu, Jul 21, 2011 at 9:18 AM, Stephen Pope wrote:
> For a side project I’m working on I want to store the entire set of
> possible Reversi boards. There are an estimated 10^28 possible boards. Each
> board (from the best way I could think of to implement it) is made up of 2,
> 64-bit numbers (
For a side project I'm working on I want to store the entire set of possible
Reversi boards. There are an estimated 10^28 possible boards. Each board (from
the best way I could think of to implement it) is made up of 2, 64-bit numbers
(black pieces, white pieces...pieces in neither of those are