I'm trying to find out where the next "pass" goes (I'm working on the
script editor, so breakpoints don't work). I don't remember there being
any way to see what the next stop in the message path is (the script editor
is now goverened by a pile of behavior scripts, and I am either overlooking
some
Hi.
Breakpoints don't work? Hard breakpoints? Has v.8 (?) gone that batty?
But what does the "next pass" mean? Or the "next stop"? Are we talking about
the message path or subsequent breakpoints in the execution flow of your
handlers?
Craig Newman
-Original Message-
From: Mike Ke
When you are debugging the script editor, things like breakpoints don't
work. When I hit a "pass", figuring out who the caller was can be a little
hairy.
On Sun, Sep 11, 2016 at 9:11 AM, wrote:
> Hi.
>
>
> Breakpoints don't work? Hard breakpoints? Has v.8 (?) gone that batty?
>
>
> But what doe
Did you try setting the gRevDevelopment global to true? That is supposed to
allow you access to normal debugging in the IDE.
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On September 11, 2016 10:32:22 AM Mike K
I just upgraded my Mac getting ready for iOS 10. I thought I remember
someone having a more complete list than the one on the LC web site. My
current setup (that I have been submitting apps to the app store) isn't even
on the LC list. (Mavericks/Xcode 6.2/ LC 6.7.x). A list like below would be
very
On 9/11/16 12:34 PM, Ralph DiMola wrote:
A list like below would be
very helpful not only to me but to the newbie.
OSX version / Xcode version / LC version(s) / iOS version(s) / Simulator
Version(s)
Does anyone have a complete matrix?
There is a partial list in the Release Notes. You may also
Hi Ralph,
You can see that in the Release notes. IIRC, the following holds for all
the LC versions you are interested:
Xcode 6.2 on MacOSX 10.9
Xcode 6.2 and 7.2 on MacOSX 10.10
Xcode 7.3 on MacOSX 10.11
Regarding the problem your customer noticed on iOS 10, I guess it is this
one:
http://quali
yes, but it makes it harder to work on other things.
On Sun, Sep 11, 2016 at 12:02 PM, J. Landman Gay
wrote:
> Did you try setting the gRevDevelopment global to true? That is supposed
> to allow you access to normal debugging in the IDE.
>
> Jacqueline Landman Gay | jac...@hyperactiv
The script of stack “A” has a getProp handler to report the number of lines in
an object’s script:
getProp nSL
return the number of lines in the script of the target
end nSL
With stack A frontmost, I type in the message box “the nSL of this stack” or
“the nSL of stack’A’”, and I get the expec
The "of stack b" part, delineates where the pseudo property resides. Since
there is no getprop nSL of stack b, you get nothing back. Better off to
create a function that takes an object reference as a parameter, and make
sure its in the message path so you can hit it from anywhere.
On Sun, Sep 11
Hmm. Ok. My mistake. Seems to work.. is stack B a substack of stack A? If
not, that might be the issue.. If stack b is a mainstack, then the request
can't go up the message path to stack a, which then makes my previous point
applicable.
On Sun, Sep 11, 2016 at 3:59 PM, Mike Bonner wrote:
> The
Do you actually mean vCal ? or (more likely) vCalendar - which is the
one that is very similar to vCard ?
vCalendar (better known nowadays as iCalendar) is probably as much of a
minefield for incompatability as vCard :-)
I have a library for *helping to* deal with these, called icsLib. It w
When I build a standalone using LiveCode 8.1 (any version so far) the icons
that I have selected from the “Standard Icons” tab for button icons don’t show
up in the standalone. They’re there when I’m using LiveCode to open and edit
the stacks. Is this a bug, or are the non-resizable icons now de
Sounds like a bug to me (could you please open a report) although I’ve got to
admit the icon picker needs a rethink. It probably should just allow you to
pick any loaded stack that has 1 or more image objects.
Cheers
Monte
> On 12 Sep 2016, at 11:03 AM, Richard Burkett
> wrote:
>
> When I b
On 9/11/16 8:15 PM, Monte Goulding wrote:
I’ve got to admit the icon picker needs a rethink. It probably should
just allow you to pick any loaded stack that has 1 or more image
objects.
It does allow you to choose from "this stack". I agree that it needs a
rethink, but I'm leery of having it a
Is it just me that thinks the ideal button should be responsive across it's
whole rect regardless of the opacity status? That that should be the default/in
the engine itself?
We discussed this issue before under the heading of "Grabbing Image with
Transparent Mask" where the underlying challeng
> On 12 Sep 2016, at 12:08 PM, J. Landman Gay wrote:
>
> It does allow you to choose from "this stack". I agree that it needs a
> rethink, but I'm leery of having it accept any open stack. If you happen to
> have stacks open that are unrelated to your project, it would be easy for
> users to
A bit OT, but this was interesting to me..
https://www.quora.com/Is-inheritance-bad-practice-in-OOP
"kinda" validated my gut feeling about nesting behaviors
BR
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On 09/11/2016 07:22 PM, Sannyasin Brahmanathaswami wrote:
A bit OT, but this was interesting to me..
https://www.quora.com/Is-inheritance-bad-practice-in-OOP
"kinda" validated my gut feeling about nesting behaviors
Well, most of the article rants about multiple inheritance, which is
indeed a
On 9/11/16 9:08 PM, Sannyasin Brahmanathaswami wrote:
Is it just me that thinks the ideal button should be responsive
across it's whole rect regardless of the opacity status? That that
should be the default/in the engine itself?
We discussed this issue before under the heading of "Grabbing Image
On 9/11/16 9:08 PM, Sannyasin Brahmanathaswami wrote:
I have adopted Scott's "hack" to make a button that works across whole rect
Hm, if both you and Scott needed a hack to solve a problem I've never
seen, then I wonder what's different.
I dragged a standard button to a new stack, resized i
I’m confused. It used to be that one had to place icons into one’s stack with
the Object Library, if I remember correctly. But apparently that’s not the case
with v8. How does one include the required icons in standalones using v8? Where
is this “icon library” you speak of?
Thanks!
> On Sep
The "hack" mentioned by Brahmanatha is a technique to make
clickable/draggable transparent images, it doesn't have to do with buttons
at all:
http://runtime-revolution.278305.n4.nabble.com/Grabbing-Image-with-Transpar
ent-Mask-td4699808.html#a4699809
I agree with Jacque's findings. AFAIK, buttons
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