Hello Richmond,
Copy of my mail the 12/08/2011 and the RunRev respond... >
"
Dear René Micout,
Thank you for your request.
We are taking a look at this, we will get back to you.
Regards,
Karthik Sukumaran
--
RunRev Support Team ~ http://www.runrev.com
LiveCode – Realize fast, compile-free cod
Hello,
would like to know if it is possible to create console applications with
Livecode 4.6.X. After some researching in forums seems it is not possible or a
bit special.
I need to create several console applications for Windows and Mac.
Thanks
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Jose Valle
(+34) 671087375
Hi from Beautiful Brittany,
. and who has ever heard of Doug Engelbart ?
- Francis
"Windows is just a series of panes"
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A big THANK YOU Ken,
I was really struggling with LC, I could open the script editor, but it took
two clicks to launch and the breakpoints didn't work, but it was just about
useable.
Paul
On 11 Feb 2012, at 22:25, Ken Ray wrote:
> If you take advantage of downloading the DAZ3D software for Ma
Thanks for the clarification, Scott.
Yes, sad that sometimes, when cross-platform equals lowest common denominator,
it often precludes the more fancy OS-specific niceties.
The (current?) field object limitation would definitely seem to be a issue for
any active spell-checker, irrespective of th
Hi René,
Did they ever get back to you during the following 6 months?
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553
Download the Installer Maker Plugin 1.7 for L
Hi Pete,
Am 12.02.2012 um 08:43 schrieb Pete:
> I'm building a standalone for my app for Mac (Intel only) and Windows.
> After the build, I compress the two versions separately (using the OS X
> "Compress this file" option) so they can be downloaded from my web site by
> clicking on a link to the
Hi Richmond,
I just tried it and it works for me.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553
Download the Installer Maker Plugin 1.7 for LiveCode here http://
On 02/12/2012 11:33 AM, René Micout wrote:
Hello Richmond,
Copy of my mail the 12/08/2011
Well, if that is an American format date that was 'only' 2 months ago,
and
if that is a British date nobody is doing anything at all, and I think
that it is about time
RunRev's help e-mail was "mail-b*m
On 02/12/2012 01:57 PM, Mark Schonewille wrote:
Hi René,
Did they ever get back to you during the following 6 months?
Aha; so it was a British date.
The non-response re revOnline sends out negative vibes.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineerin
On 02/12/2012 02:08 PM, Mark Schonewille wrote:
Hi Richmond,
I just tried it and it works for me.
I wonder if revOnline is platform agnostic?
It IS possible to download things; the problem is uploading.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Richmond,
I tried uploading and it works. I tried it on a Mac.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553
Download the Installer Maker Plugin 1.7 for LiveCode
That's don't seems works for me... :-(
Le 12 févr. 2012 à 12:57, Mark Schonewille a écrit :
> Hi René,
>
> Did they ever get back to you during the following 6 months?
>
> --
> Best regards,
>
> Mark Schonewille
>
> Economy-x-Talk Consulting and Software Engineering
> Homepage: http://econo
On 02/12/2012 02:51 PM, Mark Schonewille wrote:
Richmond,
I tried uploading and it works. I tried it on a Mac.
Thanks; I'll try it from the Mac; I've been going through a Linux-only
patch recently.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Home
I found this:
http://www.onlineprogrammingbooks.com/
worth a look.
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On Feb 12, 2012, at 5:23 AM, Paul Hibbert wrote:
> A big THANK YOU Ken,
>
> I was really struggling with LC, I could open the script editor, but it took
> two clicks to launch and the breakpoints didn't work, but it was just about
> useable.
There was a similar thing that was happening a litt
Hi Ken,
thanks for the warning.
>
> I'm sure RunRev will add this line in soon
Especially because the last revUp newsletter #128 was about RPG in LiveCode.
And one thing in the article was about rendering images using DAZ Studio.
Matthias
> Ken Ray
> Sons of Thunder Software, Inc.
> Ema
Hi Ken,
I'm not using the DAZ3D, but thought I'd take a look at your instructions just
for the fun of it.
But, when I open the debugger rev stack in LC 5.0.2 everything is blank and I
don't have access to the scripts.
Any thoughts on what I've missed?
be well,
randy hengst
-
On Feb 12, 20
Ken, thank you very much for your help. I have NOT installed the DAZ3D software
yet (I have the old DAZ studio whose environment variables do not include "-"),
so I would like to use your indications *before* installing the DAZ soft. FYI,
I have all versions of revstudio then livecode installed
Thanks Klaus. That is very strange. At first, I thought it was because of
a copy of a non-LC executable that I am including in the zip file but I
compressed without the file and still see the same behavior.
I copied the uncompressed version of the standalone to my WIndows box and
the Mac folder
>sad that sometimes, when cross-platform equals lowest common denominator, it
often
>precludes the more fancy OS-specific niceties.
So true, but it is difficult to see any other way, unless you have unlimited
funds and time to then emulate every feature on every platform.
-
--
Scott McDonald
Well, I have to agree that nobody has unlimited funds and time.
However, cross platform adherance is somewhat selective on Runrev's part.
For example, LC supports access to the Windows registry and there is no
such thing on OS X or Linux so calls to the LC functions for it return "not
supported".
> Looks like I will have to change my release procedures by compressing the
> Windows standalone on my Windows box instead of my Mac.
Or get an app like cleanArchiver:
http://www.macupdate.com/app/mac/17207/cleanarchiver
This can create zips without the unwanted files from the mac.
Hth,
Malte
Well said.
Bob
On Feb 10, 2012, at 4:31 PM, Alejandro Tejada wrote:
> Well, I could testify that some developers knows really well
> their limitations and advantages, because some years ago
> I was asking a group of them to show the capabilities and
> power of their platform of choice and crea
I think back then there was such a distain for anything Macintosh in the PC
world, that anyone faced with the decision about whether or not to include in a
history of computing, Hypercard as a precursor to ALL Hypertext based systems
would be inclined to decline. It's the old adage that the winn
On Feb 12, 2012, at 8:34 AM, Randy Hengst wrote:
> Hi Ken,
>
> I'm not using the DAZ3D, but thought I'd take a look at your instructions
> just for the fun of it.
>
> But, when I open the debugger rev stack in LC 5.0.2 everything is blank and I
> don't have access to the scripts.
>
> Any tho
On Feb 12, 2012, at 10:14 AM, François Chaplais wrote:
> Ken, thank you very much for your help. I have NOT installed the DAZ3D
> software yet (I have the old DAZ studio whose environment variables do not
> include "-"), so I would like to use your indications *before* installing the
> DAZ sof
I was joking. :-)
On Feb 10, 2012, at 2:59 PM, stephen barncard wrote:
> depends on the application. Always works in the analog world and much
> more trippy with a CRT. Some digital apps seem to want to keep us from
> having fun with this.
>
> On 10 February 2012 14:17, Bob Sneidar wrote:
>> Ev
Right. Code that is executed in a DO command is compiled each time and so will
take much longer to execute.
Bob
On Feb 11, 2012, at 10:33 AM, Ken Corey wrote:
> On 11/02/2012 17:53, Richard MacLemale wrote:
>> Well, I know one thing - trying to put script steps in an array and run it
>> on t
I wasn't. Some apps (such as iShowU-HD screen capture) obfuscate the
feedback (for no reason), when it showed in earlier versions.
On 12 February 2012 11:07, Bob Sneidar wrote:
> I was joking. :-)
>
> On Feb 10, 2012, at 2:59 PM, stephen barncard wrote:
>
>> depends on the application. Always wor
This is a long shot, but I wonder if you can communicate with Apple's system
wide spell checker via Applescript? I have no idea what yo could use for
Windows or Linux. You would have to create a rawKeyUp handler in a field, card
or stack script (or even a frontScript) which would check to see i
On 02/12/2012 09:07 PM, Bob Sneidar wrote:
I was joking. :-)
Personally I just put iTunes screen-effects thingy to full screen and
sit in front of it about 12 inches away
and I'm gone in about 15 seconds.
On Feb 10, 2012, at 2:59 PM, stephen barncard wrote:
depends on the application. Al
Thanks Malte, that worked for me.
Pete
On Sun, Feb 12, 2012 at 10:34 AM, Malte Brill wrote:
> > Looks like I will have to change my release procedures by compressing the
> > Windows standalone on my Windows box instead of my Mac.
> Or get an app like cleanArchiver:
>
> http://www.macupdate.com/ap
On 2/12/12 1:36 AM, Pete wrote:
STill not sure what's going on with the color.
Do either of the objects have an ink assigned?
--
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On 2/12/12 1:43 AM, Pete wrote:
After they Windows version is unzipped, I see two folders. The normal
Windows folder with the .exe and Externals, an another folder name _MacOSX
which contains a Windows. It seems like the Mac Compress function is
adding this _MacOSX folder for some reason. Has
Something similar may be happening to me using GLX2, only I did not DL any of
these apps! My old GLX2 works fine but the new GLX2 is hosed. It may be
unrelated, but I thought I would throw that out there just in case.
Bob
On Feb 11, 2012, at 2:25 PM, Ken Ray wrote:
> If you take advantage of
Bob-
Sunday, February 12, 2012, 12:16:27 PM, you wrote:
> Something similar may be happening to me using GLX2, only I did
> not DL any of these apps! My old GLX2 works fine but the new GLX2 is
> hosed. It may be unrelated, but I thought I would throw that out
> there just in case.
No, that was
Thanks Jacque, got 2 solutions now!
I guess I'm hoping that I can automate the whole build process at some
point by using the standaloneSaved message to do stuff so I don;t forget
to. Basically I will want to:
- add a couple of files to the Windows standlaone folder
- zip the Mac and Windows fol
On 2/12/12 2:37 PM, Pete wrote:
Thanks Jacque, got 2 solutions now!
I guess I'm hoping that I can automate the whole build process at some
point by using the standaloneSaved message to do stuff so I don;t forget
to. Basically I will want to:
- add a couple of files to the Windows standlaone fo
Ken, thanks for your kind response. This did work after I moved the app to a
user directory (for permissions). As for using the msg box to edit the script,
that's what my Hypercard lizard brain told me, but I was to scared to to do
this on LiveCode (especially within the app!).
As always, this
Thanks Jacque. SO the revZip commands won't include the bogues stuff that
the Mac compress does? IF not, then that's perfect.
Pete
On Sun, Feb 12, 2012 at 1:05 PM, J. Landman Gay wrote:
> On 2/12/12 2:37 PM, Pete wrote:
>
>> Thanks Jacque, got 2 solutions now!
>>
>> I guess I'm hoping that I ca
>For example, LC supports access to the Windows registry and there is
>no such thing on OS X or Linux so calls to the LC functions for it return
>"not supported".
Just my opinion, but exceptions and special cases in a cross-platform tool
are not to be encouraged as they have the potential to beco
Hi Scott,
Yes, I agree, stuff like that is probably a nightmare to maintain. I'm not
saying that RunRev should implement native spell checking where available,
just that it would be a nice native feature for some apps and that there's
a history of them implementing stuff that isn't cross platform
Hi All,
I need to find out if there is a way to include an HTML Editor within a browser
object within a stack. There are a lot of good open-source HTML editors out
there, but I need a way to obtain the JavaScript variables from the editor for
use within my stack. I came across the following dis
Chris,
I was in your boat a few months ago. I thank all the folks for their advice
back then. I am creating only Android and iOS apps.
My goal was one card for all resolutions, aspect ratios and both
orientations. After starting in epub land and making 2 layouts one for each
orientation, one card
Sunday, February 12, 2012, 12:26:30 PM, I wrote:
>> Something similar may be happening to me using GLX2, only I did
>> not DL any of these apps! My old GLX2 works fine but the new GLX2 is
>> hosed. It may be unrelated, but I thought I would throw that out
>> there just in case.
> No, that was me
All-
Turns out I had an incomplete upload to bitbucket, so the file on the
website never got updated. Seems to have succeeded this time.
Documentation at http://glx2.ahsoftware.net
Download GLX2 from http://bitbucket.org/mwieder/glx2/downloads
--
-Mark Wieder
mwie...@ahsoftware.net
_
Hi Pete,
Thanks for the encouraging words.
-
--
Scott McDonald
"Components, Controls, Tools and Resources for LiveCode"
www.runrevplanet.com
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Sent from the Revolu
On 2/12/12 5:52 PM, Ralph DiMola wrote:
Try # 2I created a handler to place and size control(s) based on the
card size and relative to other controls. The routine is generic and is not
app or layout specific. Every control moves and resizes as needed. Images
maintain their aspect ratios. For
On 12/02/2012 23:18, Keith (Gulf Breeze Ortho Lab) wrote:
Has anyone accomplished this before? I am able to do this in other development
packages, but I need a way for HTML text to be edited within the HTML Editor in
the browser object, then I need to be able to put the edits/changes into a
Li
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