Well, that's what I'm using, too.
On Fri, Sep 30, 2016 at 8:19 AM, Randy Hengst wrote:
> I’ll second that.
>
> be well,
> randy
>
>
> > On Sep 29, 2016, at 5:31 PM, Dave Kilroy
> wrote:
> >
> > Jacque’s AirLaunch
> >
> >> Is anyo
I’ll second that.
be well,
randy
> On Sep 29, 2016, at 5:31 PM, Dave Kilroy wrote:
>
> Jacque’s AirLaunch
>
>> Is anyone else using testFlight? What is your favorite way to generate the
>> .ipa file?
>>
> ___
Jacque’s AirLaunch
> Is anyone else using testFlight? What is your favorite way to generate the
> .ipa file?
>
___
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Is anyone else using testFlight? What is your favorite way to generate the
.ipa file?
--
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
and did a little diving.
And God said
> Le 5 mai 2015 à 09:51, Ludovic THEBAULT a
> écrit :
>
>
>> Le 5 mai 2015 à 08:41, Ludovic THEBAULT a
>> écrit :
>>
>> Hello,
>>
>> Why an app crash at launch if it is distributed with Tesflight and not if it
>> is directly installed on the device by iTunes (same device, same code) or in
> Le 5 mai 2015 à 08:41, Ludovic THEBAULT a
> écrit :
>
> Hello,
>
> Why an app crash at start if it is distributed with Tesflight and not if it
> is directly installed on the device by iTunes (same device, same code) or in
> the simulator ?
> Tested on an iphone and an ipad 2 since i’ve up
Hello,
Why an app crash at start if it is distributed with Tesflight and not if it is
directly installed on the device by iTunes (same device, same code) or in the
simulator ?
Tested on an iphone and an ipad 2 since i’ve upgraded to Xcode 6.3 (worked
before) and Livecode 6.7.5rc2.
And there is
I’ve rarely used traditional testtestflight, I had easier solutions (as did
users of Jacque’s thingy), but what’s new with the Apple one is that you can
test to 1000 users. That’s an improvement from only being able to test to the
100 devices on your iPhone account.
__
Just an FYI that monte's mergTestApp works with testflight, if you're using
the traditional version of testflight. I've been using it all along.
On Fri, Oct 24, 2014 at 4:26 PM, Colin Holgate wrote:
> Build numbers would be a good idea, I was just suggesting a work around.
Build numbers would be a good idea, I was just suggesting a work around.
> On Oct 24, 2014, at 4:24 PM, Chris Sheffield wrote:
>
> Colin, yes, that probably would work just fine. It’s just a little cleaner in
> Apple’s TestFlight if you can specify a separate build number, i
Colin, yes, that probably would work just fine. It’s just a little cleaner in
Apple’s TestFlight if you can specify a separate build number, in my opinion.
Maybe it’s just me. :-)
> On Oct 24, 2014, at 1:41 PM, Colin Holgate wrote:
>
> Google Play has a weirdness where if you
Google Play has a weirdness where if you’re using expansion packs you have to
update the version each time you revise the expansion pack (you’re unlikely to
get it right the first time). The easiest solution to the problem is to not
mind that your first version in the store is something like 1.0
ed
to specify the new version of your app, as it should appear in the App Store
(i.e. 1.2). The request asks that a second field be added to the standalone
settings so we can specify two different version strings. This appears to be
necessary in order to effectively take advantage of the new Test
On Fri, Sep 12, 2014 at 10:30 PM, Chris Sheffield
wrote:
>but it bothers me a bit that beta testing requires the testers to have iOS 8
>on their devices. What if we want/need to test our apps on older >versions of
>iOS?
But isn't the iOS 8 requirement so the up coming '1,000 Beta Testers'
can b
Mike,
You’re right. TestFlight is not new, but Apple’s implementation of it is. I’ve
also been using TestFlight for years, and will most likely continue to do so in
the “old” way for as long as possible, since we have to test our apps on a
range of devices running various versions of iOS
Kay,
That’s not the case here. Turns out I found a reference to this here
http://stackoverflow.com/questions/25756669/app-does-not-contain-the-correct-beta-entitlement/25762530#25762530,
and it will require that a new entitlement entry be put into the entitlements
template for iOS apps. You hav
TestFlight is not new. I've been using it for years (man, it's hard to
believe we've had the ability to write mobile apps for several years, isn't
it?). Anyway, I just used it to distribute an ios7 beta to a bunch of
users last week. One of my users just emailed me tonigh
Silly question (I haven't done it myself) but is your app only for iOS 8?
I note that Testflight Beta Testing is only for iOS 8 so if your app
is built to be iOS 7 compatible maybe that then makes it's 'not
entitled' to be Testflight Beta Tested.
On Fri, Sep 12, 2014 at 1:57
So with the fix in LC 6.6.3, I was able to upload an app build to iTunes
Connect. I wanted to play around with the new TestFlight functionality.
But now when I go into iTunes Connect and try to enable the beta testing, it’s
telling me my build “does not contain the correct beta entitlement”. I
http://venturebeat.com/2014/02/21/apple-snaps-up-testflight-parent-burstly-amid-product-shutdowns/
--
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
and did a little diving.
And
If anyone is interested in testing an iOS app via testflightapp.com,
please drop me an email with your device ID.
I started writing a pictionary style game ages ago, then it got
shelved. With the release of 5.5, I pulled it from the
archives and it seems to be running nicely :)
The game is v
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