Re: screen resolution and stack height

2021-12-02 Thread Peter Bogdanoff via use-livecode
As far as height, on desktop you might want to keep in mind the fixed elements of the window like the titlebar height which is different on Mac and Windows. Also menus at the top of the screen on Mac, and as part of the window on Windows. And then there’s the dock on Mac which may be at the bott

Re: screen resolution and stack height

2021-12-02 Thread David V Glasgow via use-livecode
Thanks for more thoughts guys. I do have a scale factor button, but don’t want to stretch, so I use ‘letterbox' The cinematography web page inspired me to experiment more freely and I found that 3:2 seems to be a good compromise despite not matching any screen ’standard'. It scales on screens

Re: screen resolution and stack height

2021-12-02 Thread Paul McClernan via use-livecode
Alternatively you could add a magnification control that sets the stack’s scaleFactor properly, or sets the stack to fullscreen mode and stretches it to fit with fullScreenMode “exact fit”. On Thu, Dec 2, 2021 at 10:24 AM Sean Cole via use-livecode < use-livecode@lists.runrev.com> wrote: > I reme

Re: screen resolution and stack height

2021-12-02 Thread Sean Cole via use-livecode
I remember when 16:9 became the new 'standard'. That didn't last long. Nowhere near as long as 4:3. Soon after we started seeing 16:10 and 5:4. Now we are starting to see these Ultrawides at about 21:9. It won't stop. Do you remember when there were only 2 screen ratios for iPhone and iPad? Heady

Re: screen resolution and stack height

2021-12-02 Thread David V Glasgow via use-livecode
> On 2 Dec 2021, at 2:31 pm, Craig Newman via use-livecode > wrote: > > Here is a neat article: > > https://www.studiobinder.com/blog/what-is-4-3-aspect-ratio/ > Interesting! I suppose my original point is that in the old days you could create at any intermediate ratio and it would match

Fwd: screen resolution and stack height

2021-12-02 Thread Craig Newman via use-livecode
Here is a neat article: https://www.studiobinder.com/blog/what-is-4-3-aspect-ratio/ > Begin forwarded message: > > From: Craig Newman via use-livecode > Subject: Re: screen resolution and stack height > Date: December 2, 2021 at 9:24:41 AM EST > To: How to use LiveCode

Fwd: screen resolution and stack height

2021-12-02 Thread Craig Newman via use-livecode
Sloppy. My ratio is approx. 2:4 > Begin forwarded message: > > From: Craig Newman via use-livecode > Subject: Re: screen resolution and stack height > Date: December 2, 2021 at 9:24:41 AM EST > To: How to use LiveCode > Cc: Craig Newman > Reply-To: How to use LiveCod

Re: screen resolution and stack height

2021-12-02 Thread Craig Newman via use-livecode
Hi. The 4:3 ratio, unless I completely do not understand any of this, is not pertinent to a desktop app. It was for viewing film and TV back in the day when there was much less flexibility in display screen technology. Much less. The monitors I see around me are all anything but 4:3. I have one

screen resolution and stack height

2021-12-01 Thread David Glasgow via use-livecode
Hi folks, I have been developing a desktop stack at 1024×760 for a while. Vertical space is becoming increasingly cramped, and I need a bit more. I reckon 40 pixels would do it. Obviously that would break the 4:3 ratio. So am I better reconfiguring for a completely different screen ratio (i

Re: Linux Screen Resolution

2018-06-13 Thread Monte Goulding via use-livecode
> > > > On Wed, Jun 13, 2018 at 3:34 PM, J. Landman Gay via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> On 6/13/18 6:37 AM, Glen Bojsza via use-livecode wrote: >> >>> Hello, >>> >>> I just got a new Ubuntu system an

Re: Linux Screen Resolution

2018-06-13 Thread Glen Bojsza via use-livecode
Glen Bojsza via use-livecode wrote: > >> Hello, >> >> I just got a new Ubuntu system and after installing Livecode the app >> interface is tiny. >> >> My screen resolution is 4K and all the other Ubuntu apps (libre office, >> firefox etc) appear normal in siz

Re: Linux Screen Resolution

2018-06-13 Thread J. Landman Gay via use-livecode
On 6/13/18 6:37 AM, Glen Bojsza via use-livecode wrote: Hello, I just got a new Ubuntu system and after installing Livecode the app interface is tiny. My screen resolution is 4K and all the other Ubuntu apps (libre office, firefox etc) appear normal in size? Is there a way I can change

Linux Screen Resolution

2018-06-13 Thread Glen Bojsza via use-livecode
Hello, I just got a new Ubuntu system and after installing Livecode the app interface is tiny. My screen resolution is 4K and all the other Ubuntu apps (libre office, firefox etc) appear normal in size? Is there a way I can change Livecode's appearance so it is useable? thanks,

Re: screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2018-01-03 Thread Nicolas Cueto via use-livecode
Jacqueline yet again saves the day. Thank you! -- N. On 2 January 2018 at 08:34, J. Landman Gay via use-livecode < use-livecode@lists.runrev.com> wrote: > On 12/31/17 7:31 PM, Nicolas Cueto via use-livecode wrote: > >> To do "some calculations", I thought of comparing the loc to the >> scalefact

Re: screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2018-01-01 Thread J. Landman Gay via use-livecode
On 12/31/17 7:31 PM, Nicolas Cueto via use-livecode wrote: To do "some calculations", I thought of comparing the loc to the scalefactor. So ran the standalone on three devices, but saw no consistent corelation between the differing locs and the scalefactor. So, still no clue what to use for thes

Re: screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2018-01-01 Thread Dr. Hawkins via use-livecode
On Sun, Dec 31, 2017 at 5:31 PM, Nicolas Cueto via use-livecode < use-livecode@lists.runrev.com> wrote: > > To do "some calculations", I thought of comparing the loc to the > scalefactor. So ran the standalone on three devices, but saw no consistent > corelation between the differing locs and the

Re: screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2017-12-31 Thread Nicolas Cueto via use-livecode
> You may have to do some calculations based on the scalefactor, in order to adjust the visual location. Thanks Jacqueline, but still confused. To do "some calculations", I thought of comparing the loc to the scalefactor. So ran the standalone on three devices, but saw no consistent corelation be

Re: screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2017-12-28 Thread J. Landman Gay via use-livecode
On 12/27/17 9:19 PM, Nicolas Cueto via use-livecode wrote: Problem is, after opening the standalone on different PCs the rescaling fits the monitor, but the window is not centered despite the "set the loc to screenloc" command. It looks like the stack loc is being calculated at scalefactor 1,

screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2017-12-27 Thread Nicolas Cueto via use-livecode
Following upon Jacqueline's advice on the original thread, here is my stack script for modifying scalefactor based on monitor screenrect differences (i.e., between the monitor I developed the stack and other monitors): /// on preopenstack

Re: Screen Resolution for Desktop Apps

2017-12-18 Thread Charles Szasz via use-livecode
Jacqueline, Thanks for your comments! I really would like to know if others have use the Hi-DPI scaling setting and how it worked for them. Sent from my iPad ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscri

Re: Screen Resolution for Desktop Apps

2017-12-18 Thread J. Landman Gay via use-livecode
the user's setting when they use your app. I set most of my desktop apps to a minimum of a 1280x768 screen resolution in order to launch and run my apps. I had some Windows 10 users complained of not being able to run my apps although their screen resolution is higher than the required 1280x768.

Re: Screen Resolution for Desktop Apps

2017-12-18 Thread Charles Szasz via use-livecode
I set most of my desktop apps to a minimum of a 1280x768 screen resolution in order to launch and run my apps. I had some Windows 10 users complained of not being able to run my apps although their screen resolution is higher than the required 1280x768. In the past I had recommended that they a

Geometry Manager (was Screen Resolution for Desktop Apps)

2017-12-17 Thread Brian Milby via use-livecode
Yes, I’m at fault for the wrong name... sorry about that. The “remove all” geometry settings button will work properly soon. That should fix things when they go bad for an individual object. I’m thinking a command is needed to do the same for an entire card. (Although ‘revcachegeometry true’ may

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread Richmond Mathewson via use-livecode
The identity of Richard is not really that interesting. What is interesting is why the Geometry Manager is still inclided in the IDE when it just isn't up to scratch: it should be either completely rejigged or dropped. Richmond. On 17/12/17 11:06 pm, J. Landman Gay via use-livecode wrote: On 1

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread J. Landman Gay via use-livecode
On 12/17/17 2:54 PM, Mark Wieder via use-livecode wrote: On 12/16/2017 12:06 PM, Brian Milby via use-livecode wrote: Richard, can you outline some of the issues you have seen with the GM (or point to a thread where it was discussed). On the surface it looks like a good way to handle many types o

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread Mark Wieder via use-livecode
On 12/16/2017 12:06 PM, Brian Milby via use-livecode wrote: Richard, can you outline some of the issues you have seen with the GM (or point to a thread where it was discussed). On the surface it looks like a good way to handle many types of positioning needs. There were a couple of oddities in th

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread J. Landman Gay via use-livecode
On 12/16/17 4:46 PM, Charles Szasz via use-livecode wrote: Jacqueline, Thanks for the explanation! If the resolution setting in LC 6.7 is checked, does this automatically take care of scaling for desktop apps? I'm not sure what setting you mean, I don't have any versions of LC 6 installed a

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Jacqueline, Thanks for the explanation! If the resolution setting in LC 6.7 is checked, does this automatically take care of scaling for desktop apps? Sent from my iPad ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
On 12/16/17 3:25 PM, Charles Szasz via use-livecode wrote: Jacqueline, I was really intrigued by your suggestion of using a scale factor! Can you elaborate more about this method? I have used Scale Factor and pretty much developed desktop apps on my Mac using a screen resolution of 1280x768

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Jacqueline, I was really intrigued by your suggestion of using a scale factor! Can you elaborate more about this method? I have used Scale Factor and pretty much developed desktop apps on my Mac using a screen resolution of 1280x768 and 1280x800. Sent from my iPad

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Brian Milby via use-livecode
opt for a fixed stack size. > > Richmond. > > On 16/12/17 9:38 pm, J. Landman Gay via use-livecode wrote: > > I'd probably create the stack size for an average screen resolution, > > then when the app launches get the available screen size, calculate a > > ratio, an

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
for an average screen resolution, then when the app launches get the available screen size, calculate a ratio, and set the scaleFactor of the stack to that ratio. That should accommodate anything. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software  

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
d probably create the stack size for an average screen resolution, then when the app launches get the available screen size, calculate a ratio, and set the scaleFactor of the stack to that ratio. That should accommodate anything. -- Jacqueline Landman Gay | jac...@hyperactivesw.com H

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
I'd probably create the stack size for an average screen resolution, then when the app launches get the available screen size, calculate a ratio, and set the scaleFactor of the stack to that ratio. That should accommodate anything. -- Jacqueline Landman Gay |

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
eOver, block access to parts of your app. Richmond. On 16/12/17 9:11 pm, Charles Szasz via use-livecode wrote: Andy, Interesting stats! Thanks for sharing! I set the screen resolution. Some of my users have small laptops which are limited to a vertical resolution of 768. Recently I have been se

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Andy, Interesting stats! Thanks for sharing! I set the screen resolution. Some of my users have small laptops which are limited to a vertical resolution of 768. Recently I have been setting required resolution to 1280x768 to accommodate them. So, my question about screen resolution for

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
the stackScript or the script of the first card that checks the end-user's screen-res: the stack can then flash up a window that says something like this: "This program requires a minimum screen resolution of 1024 by 768, and a screen resolution of more than 1280 by 960 is not recommend

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Richmond, I am using LC 6.7 because it is the most stable version of the 6 series. LC versions after 6.1.3 all have resolution settings. I had some Windows 10 users reporting difficulty in setting the screen resolution to run my apps. Hence, my question about setting the minimum screen

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread AndyP via use-livecode
Have a look at these stats. http://gs.statcounter.com/screen-resolution-stats/desktop/worldwide <http://gs.statcounter.com/screen-resolution-stats/desktop/worldwide> These are for Nov 2016 to Nov 2017. - Andy Piddock My software never has bugs. It just develops random fe

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
Um? On 16/12/17 7:36 pm, Charles Szasz via use-livecode wrote: I only code for desktop apps and do not do mobile apps. I have been setting the minimum resolution required for my app when they are launched. This is not a problem on Macs but it is a real problem for Windows 10 users. Since I

Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
I only code for desktop apps and do not do mobile apps. I have been setting the minimum resolution required for my app when they are launched. This is not a problem on Macs but it is a real problem for Windows 10 users. Since I will be compiling new apps with LC 6.9 due to its resolution set

Re: Windows 10 Screen resolution problem

2017-03-13 Thread Charles Szasz via use-livecode
Tom, Thanks for your suggestion! No, she has a laptop. No dual monitors. I think the program is Microsoft's Clear Fonts that the user can set. Sent from my iPhone ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to

Re: Windows 10 Screen resolution problem

2017-03-13 Thread tbodine via use-livecode
context: http://runtime-revolution.278305.n4.nabble.com/Windows-10-Screen-resolution-problem-tp4713027p4713034.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit

Windows 10 Screen resolution problem

2017-03-12 Thread Charles Szasz via use-livecode
I posted the following year but never received a solution: An user reported seeing a screen resolution dialog in one of my programs that requests a screen resolution of 1024x768 be used. The problem is that the user reportedly is using a screen resolution of 1920x1080. She is using Windows

Re: How does one determine screen resolution with LiveCode?

2016-05-02 Thread RM
Subject: Re: How does one determine screen resolution with LiveCode? Message-ID: Content-Type: text/plain; charset=us-ascii I think you should be able to use the screenPixelScale and/or systemPixelScale. Regards, Scott Rossi Creative Director Tactile Media UX/UI Design On May 1, 2016, at

Re: How does one determine screen resolution with LiveCode?

2016-05-02 Thread David Beck
Thanks very much, Scott! > -- > > Message: 25 > Date: Sun, 1 May 2016 13:41:26 -0700 > From: Scott Rossi > To: How to use LiveCode > Subject: Re: How does one determine screen resolution with LiveCode? > Message-ID: > Content-Type: t

Re: How does one determine screen resolution with LiveCode?

2016-05-01 Thread Scott Rossi
I think you should be able to use the screenPixelScale and/or systemPixelScale. Regards, Scott Rossi Creative Director Tactile Media UX/UI Design > On May 1, 2016, at 12:12 PM, David Beck wrote: > > Hello, > > Does anybody know of a way to determine if a stack is being displayed on a > high r

How does one determine screen resolution with LiveCode?

2016-05-01 Thread David Beck
Hello, Does anybody know of a way to determine if a stack is being displayed on a high resolution monitor? It seems like there should definitely be a function for this purpose but I can not find one. Is this even theoretically possible or is there some contour of the universe that makes this impos

Screen Resolution Dialog problem with Windows 10

2016-03-31 Thread Charles Szasz
An user reported seeing a screen resolution dialog in one of my programs that requests a screen resolution of 1024x768 be used. The problem is that the user reportedly is using a screen resolution of 1920x1080. She is using Windows 10. I am using LC 6.1.2 and use the following code in my

Re: screen resolution

2014-08-29 Thread Trevor DeVore
On Fri, Aug 29, 2014 at 9:07 AM, Trevor DeVore wrote: > > You can determine which line of the screenRects applies to your stack > using the following: > > put line (the screen of stack "MyStack") of the screenRects into > theScreenRect > I should point out here that you want to use the 'working'

Re: screen resolution

2014-08-29 Thread Trevor DeVore
On Fri, Aug 29, 2014 at 1:02 AM, wrote: > Is there a way to detect screen resolution in Windows? I'm creating a > stack that is 1280 x 980, but I know some people still have a 1024 x 768 > monitor (like my dad.) > > I'd like to know if there is a way to automatically or

Re: screen resolution

2014-08-28 Thread Richmond
On 29.08.2014 08:02, la...@significantplanet.org wrote: Hi All, Is there a way to detect screen resolution in Windows? I'm creating a stack that is 1280 x 980, but I know some people still have a 1024 x 768 monitor (like my dad.) I'd like to know if there is a way to automa

screen resolution

2014-08-28 Thread larry
Hi All, Is there a way to detect screen resolution in Windows? I'm creating a stack that is 1280 x 980, but I know some people still have a 1024 x 768 monitor (like my dad.) I'd like to know if there is a way to automatically or programatically resize my stack and the elements in th

Screen resolution

2014-08-06 Thread Rodney Green
Using 6.6.1 with resolution independence, is there a recommended screen size for a main stack to target ios and android? What is your default size that you use for your projects? Thanks. ___ use-livecode mailing list use-livecode@lists.runrev.com Please