As far as height, on desktop you might want to keep in mind the fixed elements
of the window like the titlebar height which is different on Mac and Windows.
Also menus at the top of the screen on Mac, and as part of the window on
Windows. And then there’s the dock on Mac which may be at the bott
Thanks for more thoughts guys. I do have a scale factor button, but don’t want
to stretch, so I use ‘letterbox'
The cinematography web page inspired me to experiment more freely and I found
that 3:2 seems to be a good compromise despite not matching any screen
’standard'. It scales on screens
Alternatively you could add a magnification control that sets the stack’s
scaleFactor properly, or sets the stack to fullscreen mode and stretches it
to fit with fullScreenMode “exact fit”.
On Thu, Dec 2, 2021 at 10:24 AM Sean Cole via use-livecode <
use-livecode@lists.runrev.com> wrote:
> I reme
I remember when 16:9 became the new 'standard'. That didn't last long.
Nowhere near as long as 4:3. Soon after we started seeing 16:10 and 5:4.
Now we are starting to see these Ultrawides at about 21:9. It won't stop.
Do you remember when there were only 2 screen ratios for iPhone and iPad?
Heady
> On 2 Dec 2021, at 2:31 pm, Craig Newman via use-livecode
> wrote:
>
> Here is a neat article:
>
> https://www.studiobinder.com/blog/what-is-4-3-aspect-ratio/
>
Interesting! I suppose my original point is that in the old days you could
create at any intermediate ratio and it would match
Here is a neat article:
https://www.studiobinder.com/blog/what-is-4-3-aspect-ratio/
> Begin forwarded message:
>
> From: Craig Newman via use-livecode
> Subject: Re: screen resolution and stack height
> Date: December 2, 2021 at 9:24:41 AM EST
> To: How to use LiveCode
Sloppy. My ratio is approx. 2:4
> Begin forwarded message:
>
> From: Craig Newman via use-livecode
> Subject: Re: screen resolution and stack height
> Date: December 2, 2021 at 9:24:41 AM EST
> To: How to use LiveCode
> Cc: Craig Newman
> Reply-To: How to use LiveCod
Hi.
The 4:3 ratio, unless I completely do not understand any of this, is not
pertinent to a desktop app. It was for viewing film and TV back in the day when
there was much less flexibility in display screen technology. Much less. The
monitors I see around me are all anything but 4:3. I have one
Hi folks,
I have been developing a desktop stack at 1024×760 for a while. Vertical space
is becoming increasingly cramped, and I need a bit more. I reckon 40 pixels
would do it.
Obviously that would break the 4:3 ratio. So am I better reconfiguring for a
completely different screen ratio (i
>
>
>
> On Wed, Jun 13, 2018 at 3:34 PM, J. Landman Gay via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> On 6/13/18 6:37 AM, Glen Bojsza via use-livecode wrote:
>>
>>> Hello,
>>>
>>> I just got a new Ubuntu system an
Glen Bojsza via use-livecode wrote:
>
>> Hello,
>>
>> I just got a new Ubuntu system and after installing Livecode the app
>> interface is tiny.
>>
>> My screen resolution is 4K and all the other Ubuntu apps (libre office,
>> firefox etc) appear normal in siz
On 6/13/18 6:37 AM, Glen Bojsza via use-livecode wrote:
Hello,
I just got a new Ubuntu system and after installing Livecode the app
interface is tiny.
My screen resolution is 4K and all the other Ubuntu apps (libre office,
firefox etc) appear normal in size?
Is there a way I can change
Hello,
I just got a new Ubuntu system and after installing Livecode the app
interface is tiny.
My screen resolution is 4K and all the other Ubuntu apps (libre office,
firefox etc) appear normal in size?
Is there a way I can change Livecode's appearance so it is useable?
thanks,
Jacqueline yet again saves the day. Thank you!
--
N.
On 2 January 2018 at 08:34, J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:
> On 12/31/17 7:31 PM, Nicolas Cueto via use-livecode wrote:
>
>> To do "some calculations", I thought of comparing the loc to the
>> scalefact
On 12/31/17 7:31 PM, Nicolas Cueto via use-livecode wrote:
To do "some calculations", I thought of comparing the loc to the
scalefactor. So ran the standalone on three devices, but saw no consistent
corelation between the differing locs and the scalefactor.
So, still no clue what to use for thes
On Sun, Dec 31, 2017 at 5:31 PM, Nicolas Cueto via use-livecode <
use-livecode@lists.runrev.com> wrote:
>
> To do "some calculations", I thought of comparing the loc to the
> scalefactor. So ran the standalone on three devices, but saw no consistent
> corelation between the differing locs and the
> You may have to do some calculations based on the scalefactor, in order
to adjust the visual location.
Thanks Jacqueline, but still confused.
To do "some calculations", I thought of comparing the loc to the
scalefactor. So ran the standalone on three devices, but saw no consistent
corelation be
On 12/27/17 9:19 PM, Nicolas Cueto via use-livecode wrote:
Problem is, after opening the standalone on different PCs the rescaling
fits the monitor, but the window is not centered despite the "set the loc
to screenloc" command.
It looks like the stack loc is being calculated at scalefactor 1,
Following upon Jacqueline's advice on the original thread, here is my stack
script for modifying scalefactor based on monitor screenrect differences
(i.e., between the monitor I developed the stack and other monitors):
///
on preopenstack
Jacqueline,
Thanks for your comments! I really would like to know if others have use the
Hi-DPI scaling setting and how it worked for them.
Sent from my iPad
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the user's setting when they use your app.
I set most of my desktop apps to a minimum of a 1280x768 screen resolution
in order to launch and run my apps. I had some Windows 10 users complained
of not being able to run my apps although their screen resolution is higher
than the required 1280x768.
I set most of my desktop apps to a minimum of a 1280x768 screen resolution in
order to launch and run my apps. I had some Windows 10 users complained of not
being able to run my apps although their screen resolution is higher than the
required 1280x768. In the past I had recommended that they a
Yes, I’m at fault for the wrong name... sorry about that.
The “remove all” geometry settings button will work properly soon. That
should fix things when they go bad for an individual object. I’m thinking a
command is needed to do the same for an entire card. (Although
‘revcachegeometry true’ may
The identity of Richard is not really that interesting.
What is interesting is why the Geometry Manager is still inclided in the IDE
when it just isn't up to scratch: it should be either completely rejigged or
dropped.
Richmond.
On 17/12/17 11:06 pm, J. Landman Gay via use-livecode wrote:
On 1
On 12/17/17 2:54 PM, Mark Wieder via use-livecode wrote:
On 12/16/2017 12:06 PM, Brian Milby via use-livecode wrote:
Richard, can you outline some of the issues you have seen with the GM (or
point to a thread where it was discussed). On the surface it looks like a
good way to handle many types o
On 12/16/2017 12:06 PM, Brian Milby via use-livecode wrote:
Richard, can you outline some of the issues you have seen with the GM (or
point to a thread where it was discussed). On the surface it looks like a
good way to handle many types of positioning needs. There were a couple of
oddities in th
On 12/16/17 4:46 PM, Charles Szasz via use-livecode wrote:
Jacqueline,
Thanks for the explanation! If the resolution setting in LC 6.7 is checked,
does this automatically take care of scaling for desktop apps?
I'm not sure what setting you mean, I don't have any versions of LC 6
installed a
Jacqueline,
Thanks for the explanation! If the resolution setting in LC 6.7 is checked,
does this automatically take care of scaling for desktop apps?
Sent from my iPad
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On 12/16/17 3:25 PM, Charles Szasz via use-livecode wrote:
Jacqueline,
I was really intrigued by your suggestion of using a scale factor! Can you
elaborate more about this method? I have used Scale Factor and pretty much
developed desktop apps on my Mac using a screen resolution of 1280x768
Jacqueline,
I was really intrigued by your suggestion of using a scale factor! Can you
elaborate more about this method? I have used Scale Factor and pretty much
developed desktop apps on my Mac using a screen resolution of 1280x768 and
1280x800.
Sent from my iPad
opt for a fixed stack size.
>
> Richmond.
>
> On 16/12/17 9:38 pm, J. Landman Gay via use-livecode wrote:
> > I'd probably create the stack size for an average screen resolution,
> > then when the app launches get the available screen size, calculate a
> > ratio, an
for an average screen resolution,
then when the app launches get the available screen size, calculate a
ratio, and set the scaleFactor of the stack to that ratio. That should
accommodate anything.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software
d probably create the stack size for an average screen resolution,
then when the app launches get the available screen size, calculate a
ratio, and set the scaleFactor of the stack to that ratio. That should
accommodate anything.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
H
I'd probably create the stack size for an average screen resolution, then
when the app launches get the available screen size, calculate a ratio, and
set the scaleFactor of the stack to that ratio. That should accommodate
anything.
--
Jacqueline Landman Gay |
eOver, block
access to parts of your app.
Richmond.
On 16/12/17 9:11 pm, Charles Szasz via use-livecode wrote:
Andy,
Interesting stats! Thanks for sharing! I set the screen resolution. Some of my
users have small laptops which are limited to a vertical resolution of 768.
Recently I have been se
Andy,
Interesting stats! Thanks for sharing! I set the screen resolution. Some of my
users have small laptops which are limited to a vertical resolution of 768.
Recently I have been setting required resolution to 1280x768 to accommodate
them.
So, my question about screen resolution for
the stackScript or the script of the first card
that checks the end-user's screen-res:
the stack can then flash up a window that says something like this:
"This program requires a minimum screen resolution of 1024 by 768, and a
screen resolution of
more than 1280 by 960 is not recommend
Richmond,
I am using LC 6.7 because it is the most stable version of the 6 series. LC
versions after 6.1.3 all have resolution settings. I had some Windows 10 users
reporting difficulty in setting the screen resolution to run my apps. Hence,
my question about setting the minimum screen
Have a look at these stats.
http://gs.statcounter.com/screen-resolution-stats/desktop/worldwide
<http://gs.statcounter.com/screen-resolution-stats/desktop/worldwide>
These are for Nov 2016 to Nov 2017.
-
Andy Piddock
My software never has bugs. It just develops random fe
Um?
On 16/12/17 7:36 pm, Charles Szasz via use-livecode wrote:
I only code for desktop apps and do not do mobile apps. I have been setting
the minimum resolution required for my app when they are launched. This is
not a problem on Macs but it is a real problem for Windows 10 users. Since I
I only code for desktop apps and do not do mobile apps. I have been setting
the minimum resolution required for my app when they are launched. This is
not a problem on Macs but it is a real problem for Windows 10 users. Since I
will be compiling new apps with LC 6.9 due to its resolution set
Tom,
Thanks for your suggestion! No, she has a laptop. No dual monitors. I think
the program is Microsoft's Clear Fonts that the user can set.
Sent from my iPhone
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I posted the following year but never received a solution:
An user reported seeing a screen resolution dialog in one of my programs that
requests a screen resolution of 1024x768 be used. The problem is that the user
reportedly is using a screen resolution of 1920x1080. She is using Windows
Subject: Re: How does one determine screen resolution with LiveCode?
Message-ID:
Content-Type: text/plain; charset=us-ascii
I think you should be able to use the screenPixelScale and/or
systemPixelScale.
Regards,
Scott Rossi
Creative Director
Tactile Media UX/UI Design
On May 1, 2016, at
Thanks very much, Scott!
> --
>
> Message: 25
> Date: Sun, 1 May 2016 13:41:26 -0700
> From: Scott Rossi
> To: How to use LiveCode
> Subject: Re: How does one determine screen resolution with LiveCode?
> Message-ID:
> Content-Type: t
I think you should be able to use the screenPixelScale and/or systemPixelScale.
Regards,
Scott Rossi
Creative Director
Tactile Media UX/UI Design
> On May 1, 2016, at 12:12 PM, David Beck wrote:
>
> Hello,
>
> Does anybody know of a way to determine if a stack is being displayed on a
> high r
Hello,
Does anybody know of a way to determine if a stack is being displayed on a
high resolution monitor? It seems like there should definitely be a
function for this purpose but I can not find one. Is this even
theoretically possible or is there some contour of the universe that makes
this impos
An user reported seeing a screen resolution dialog in one of my programs that
requests a screen resolution of 1024x768 be used. The problem is that the user
reportedly is using a screen resolution of 1920x1080. She is using Windows
10.
I am using LC 6.1.2 and use the following code in my
On Fri, Aug 29, 2014 at 9:07 AM, Trevor DeVore
wrote:
>
> You can determine which line of the screenRects applies to your stack
> using the following:
>
> put line (the screen of stack "MyStack") of the screenRects into
> theScreenRect
>
I should point out here that you want to use the 'working'
On Fri, Aug 29, 2014 at 1:02 AM, wrote:
> Is there a way to detect screen resolution in Windows? I'm creating a
> stack that is 1280 x 980, but I know some people still have a 1024 x 768
> monitor (like my dad.)
>
> I'd like to know if there is a way to automatically or
On 29.08.2014 08:02, la...@significantplanet.org wrote:
Hi All,
Is there a way to detect screen resolution in Windows? I'm creating a stack
that is 1280 x 980, but I know some people still have a 1024 x 768 monitor
(like my dad.)
I'd like to know if there is a way to automa
Hi All,
Is there a way to detect screen resolution in Windows? I'm creating a stack
that is 1280 x 980, but I know some people still have a 1024 x 768 monitor
(like my dad.)
I'd like to know if there is a way to automatically or programatically resize
my stack and the elements in th
Using 6.6.1 with resolution independence, is there a recommended screen
size for a main stack to target ios and android? What is your default size
that you use for your projects?
Thanks.
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