On 10/2/19 6:59 AM, Paul Dupuis via use-livecode wrote:
I would love to see a publish and subscribe system in the engine for use
in Standalone.
I made a PubSub dispatcher library some years ago. If the livecodeshare
or whatever it's called now website is back in operation it should be
there.
I would love to see a publish and subscribe system in the engine for use
in Standalone.
I've written a LCS library for for publish and subscribe within our
commercial apps, but would toss it in an instant for a good engine
implementation.
Beyond abstracted commands like:
revIDESubscribe "hel
thats what i'm thiking about..its only documented in the "create a plugin"
sections. But having this in standalones would be a bit of news.
So every message the engine sends is checked to see if there is a
subscription to that message and then all objects ( whether in the path or
not. ) that are
On 10/1/2019 11:52 PM, Mark Wieder via use-livecode wrote:
I have finally gotten around to noticing that LC9.x builds have opened
the publish-and-subscribe mechanism to arbitrary messages. I'm not
sure when this happened and I'm really not inclined to go searching
through all those release note
I have finally gotten around to noticing that LC9.x builds have opened
the publish-and-subscribe mechanism to arbitrary messages. I'm not sure
when this happened and I'm really not inclined to go searching through
all those release notes, but I'm ecstatic over the surprise discovery.
This means