Re: mobileControlSet "fontname" parameter

2015-10-13 Thread Alan Stenhouse
fontmap was (I think) introduced with 6.7 but at least here it?s not >> used. I guess I should get on and test this with LC7 + LC8? >> >> John, what version of LC did you test with? >> >> Thanks again >> >> Alan >> >>> On 12 Oct

Re: mobileControlSet "fontname" parameter

2015-10-12 Thread Scott Rossi
s again > >Alan > >On 12 Oct 2015, at 7:16 pm, use-livecode-requ...@lists.runrev.com wrote: > >> From: Scott Rossi >> To: How to use LiveCode >> Subject: Re: mobileControlSet "fontname" parameter >> Message-ID: >> Content-Type: text/plain;charset=utf-8 &

Re: mobileControlSet "fontname" parameter

2015-10-12 Thread Mark Waddingham
@lists.runrev.com wrote: >> >> From: Scott Rossi >> To: How to use LiveCode >> Subject: Re: mobileControlSet "fontname" parameter >> Message-ID: >> Content-Type: text/plain;charset=utf-8 >> >> AFAIK, you do need to use the Postscript

Re: mobileControlSet "fontname" parameter

2015-10-12 Thread Alan Stenhouse
to use LiveCode > Subject: Re: mobileControlSet "fontname" parameter > Message-ID: > Content-Type: text/plain; charset=utf-8 > > AFAIK, you do need to use the Postscript name, and the names are case > sensitive. Also, the FontMap addition to the standalone bui

Re: mobileControlSet "fontname" parameter

2015-10-12 Thread Scott Rossi
> mmm... > > just tried in with > > iphoneControlSet inputID, "fontName", "helvetica" > iphoneControlSet inputID, "fontName", "american typewriter" > > and it works, in the simulator, anyway... > >> From: alanstenho...

RE: mobileControlSet "fontname" parameter

2015-10-12 Thread John Dixon
mmm... just tried in with iphoneControlSet inputID, "fontName", "helvetica" iphoneControlSet inputID, "fontName", "american typewriter" and it works, in the simulator, anyway... > From: alanstenho...@hotmail.com > Subject: mobileContr

mobileControlSet "fontname" parameter

2015-10-12 Thread Alan Stenhouse
Can someone confirm (or not) that when setting the fontname for a text input control on mobile, that we have to use the Postscript name of the font? e.g. mobileControlSet controlID, “fontname”, FontPostscriptName I had somehow thought this was being handled automatically for us, but if it’s not