Here’s the Marmalade forum discussion about the problem:
https://answers.madewithmarmalade.com/questions/25466/invalid-segment-alignment-after-uploading-binary-t.html
After they posted a fix I asked if the problem was linker related, and it seems
it was.
_
New patch doesn't fix the picker, and the annoying bug where the app
insists that it's a different size than what it is wasn't fixed, either.
On Fri, Sep 26, 2014 at 5:48 PM, Chris Sheffield
wrote:
> Nope, didn’t work. :-(
>
> Unless I did something wrong...
>
> > On Sep 26, 2014, at 3:39 PM, Ch
Nope, didn’t work. :-(
Unless I did something wrong...
> On Sep 26, 2014, at 3:39 PM, Chris Sheffield wrote:
>
> Okay, so if we just take the ld file from Xcode 6.0.1 and place it inside the
> older SDKs, theoretically that should take care of the problem? Will that
> cause weird incompatibil
Okay, so if we just take the ld file from Xcode 6.0.1 and place it inside the
older SDKs, theoretically that should take care of the problem? Will that cause
weird incompatibilities? Guess it’s worth a try. :-)
> On Sep 26, 2014, at 3:27 PM, Colin Holgate wrote:
>
> I read the notes, and Mark
I read the notes, and Mark quotes me a few times! As I’ve said in a note to
that bug, taking the system linker and using it in place of the Xcode linker
won’t do you any good, it’s the same linker. If you’re not on Xcode 6.0.1 the
linker is too old. If LiveCode can’t build against 6.0.1 it may s
] On
>> Behalf
>> Of Chris Sheffield
>> Sent: Friday, September 26, 2014 4:09 PM
>> To: How to use LiveCode
>> Subject: Re: iOS app submission error - "invalid segment alignment"
>>
>> Here's something that's strange though, and maybe I'
The requirement of Xcode 5.1.1 was how things were at the start of the week.
The new problem has happened since then. My suspicion is that as part of the
failed update to iOS 8.0.1 something bad was discovered, and Xcode 6.0.1 was
released on the 17th to counter some malicious attack kinda thing
riday, September 26, 2014 4:09 PM
> To: How to use LiveCode
> Subject: Re: iOS app submission error - "invalid segment alignment"
>
> Here's something that's strange though, and maybe I'm just not totally
> understanding the problem exactly. LiveCode 6.6.3 sup
-Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf
> Of Chris Sheffield
> Sent: Friday, September 26, 2014 4:09 PM
> To: How to use LiveCode
> Subject: Re: iOS app submission error - "invalid segment alignment"
submission error - "invalid segment alignment"
Here's something that's strange though, and maybe I'm just not totally
understanding the problem exactly. LiveCode 6.6.3 supports Xcode 5.1.1, and
builds against the iOS SDK included with that. Apple is supposedly still
acc
See the bug report I referred to. This particular problem is with the
linker.
On Fri, Sep 26, 2014 at 4:09 PM, Chris Sheffield
wrote:
> Here’s something that’s strange though, and maybe I’m just not totally
> understanding the problem exactly. LiveCode 6.6.3 supports Xcode 5.1.1, and
> builds a
Here’s something that’s strange though, and maybe I’m just not totally
understanding the problem exactly. LiveCode 6.6.3 supports Xcode 5.1.1, and
builds against the iOS SDK included with that. Apple is supposedly still
accepting apps built against that SDK (at least, that’s what iTunes Connect
bug 13536
by the way, round 2 of The Patch is being tested, as we speak.
On Fri, Sep 26, 2014 at 3:51 PM, Chris Sheffield
wrote:
> Colin,
>
> I thought I saw your name on one of the forums where someone else (I
> believe a Flash Builder user) had reported this same issue.
>
> I do have Xcode 6.
One interesting thing about the Adobe thread is the number of people who seemed
to be submitting apps right now, and were hit with the problem.
In Adobe’s case they have their own version of the linker, because they need to
be able to publish to iOS from Windows, amongst other reasons. The work
Colin,
I thought I saw your name on one of the forums where someone else (I believe a
Flash Builder user) had reported this same issue.
I do have Xcode 6.0.1 installed, and I’ve made sure the command line tools are
set to Xcode 6.0.1 in Xcode's Preferences -> Locations (not sure if that has
an
I happen to know a lot about this, but hoped that LiveCode wouldn’t be affected.
Apple changed the way that the linker works. If LiveCode is using its own
linker, it’s likely to be doing it in an old way that is no longer valid.
Using the Apple linker that is at /usr/bin/ln solves the problem fo
Has anyone run into this? Suddenly I’m getting this error when trying to upload
a build with Application Loader. I’ve tried both AL 2.9.1 and 3.0 (actually,
version 3.0 gives me a “redundant binary” error, but I think it’s a bug in AL
itself). The strange thing is I created and uploaded a build
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