Jacque thanks very much, works perfectly. My mistake was to think that the card
is drawn after "preOpenCard" and before "openCard" (this is implied by the SC
docs, which tell you to use a "preOpenCard" handler to execute stuff that you
want to do before the card appears). It appears that actuall
On 5/25/12 2:09 PM, Graham Samuel wrote:
I found that if I put a script like this into the first card:
on openCard
wait 4 seconds
go to "Card2"
end openCard
then the splash screen stays around for an extra 4 seconds, and the
first thing the user sees is Card 2 - Card 1 is never visible.
The l
Tim, thanks for the reply.
I understand about the static image, which I may have confused people by
calling a splash screen (although that's what it is). The Apple link you gave
shows that I should be calling it a "launch image" although this term is not
used in the LC Standalone Application Se
On May 23, 2012, at 2:04 PM, Graham Samuel wrote:
> I'm developing an iPad app which has an iOS splash screen (they all do),
> which AFAIK is there in order to show itself until the app is fully loaded. I
> am not sure how iOS knows that the load is complete, but anyway I seem to
> have a probl
Hello Graham,
What about something like:
on openCard
send "GoToCard" && "Card2" to me in 4 seconds
end openCard
command GoToCard pCard
go to card pCard
end GoToCard
regards,
Scott Morrow
Elementary Software
(Now with 20% less chalk dust!)
web http://elementarysoftware.com/
e
I'm developing an iPad app which has an iOS splash screen (they all do), which
AFAIK is there in order to show itself until the app is fully loaded. I am not
sure how iOS knows that the load is complete, but anyway I seem to have a
problem about this.
My app has two stacks: the first has a star