On 3 Feb 2015, at 9:34 pm, Mark Wilcox wrote:
>> I¹m using an enterprise license so I¹m not going through the
>> app store and what I really want to do is to roll back to an earlier
>> version of Xcode so that I can build my app using some pre iOS 8
>> compatible externals.
>
> What problem are
> I¹m using an enterprise license so I¹m not going through the
> app store and what I really want to do is to roll back to an earlier
> version of Xcode so that I can build my app using some pre iOS 8
> compatible externals.
What problem are you running into with the build using incompatible
exter
added to them that means they won't work in iOS7
>> (their payment thingie for example...)
>>
>> Dave
>>
>>
>>
>> -
>> "Some are born coders, some achieve coding, and some have coding thrust
>> upon them." - William Shakes
gt;
>
> -
> "Some are born coders, some achieve coding, and some have coding thrust
> upon them." - William Shakespeare & Hugh Senior
>
> --
> View this message in context:
> http://runtime-revolution.278305.n4.nabble.com/Bu
e & Hugh Senior
--
View this message in context:
http://runtime-revolution.278305.n4.nabble.com/Building-apps-for-iOS-7-tp4688368p4688371.html
Sent from the Revolution - User mailing list archive at Nabble.com.
___
use-livecode mailing list
use-liveco
I can build for iOS 7.1 using LC 6.7.1 and xCode 6.1.1.
g
On Mon Feb 02 2015 at 12:02:20 PM Terry Judd
wrote:
> Xcode went and did that automatic update thing on me again and while I
> managed to download and install past versions and have LiveCode recognise
> them I don't seem to be able to bu
Xcode went and did that automatic update thing on me again and while I managed
to download and install past versions and have LiveCode recognise them I don’t
seem to be able to build for anything before iOS 8.1. I’m using LC 6.6.5 but
I’m getting the same response for all previous 6.6 versions a
On Nov 25, 2014, at 11:53 AM, Gerry wrote:
> Ralph is referring to a method that involves changing some settings in a
> file in the LiveCode application package. That change stops iOS apps
> quitting when they are sent to the background.
>
> It's insane that we have to resort to such hacks but Ru
Mola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf
> Of Mark Talluto
> Sent: Monday, November 24, 2014 6:30 PM
> To: How to use
] On Behalf
Of Mark Talluto
Sent: Monday, November 24, 2014 6:30 PM
To: How to use LiveCode
Subject: Re: reopen app from background iOS 7 and 8 / multitask
On Nov 24, 2014, at 2:06 PM, Alain Vezina
wrote:
> Hi all,
>
> Does anybody knows if it is possible to go back to an app that was
On Nov 24, 2014, at 2:06 PM, Alain Vezina wrote:
> Hi all,
>
> Does anybody knows if it is possible to go back to an app that was pushed in
> the background by using the home button on iPad without the app reopens with
> the splash screen but showing the state it was before pushed back?
Hi A
Hi all,
Does anybody knows if it is possible to go back to an app that was pushed in
the background by using the home button on iPad without the app reopens with
the splash screen but showing the state it was before pushed back?
Thanks
Alain Vézina, directeur
Logilangue
www.logilangue.com
___
Hi Richard,
Sorry for a rather late reply to this. I'm not sure what level of answer
you're looking for. You've found the appropriate incantations in
Objective-C. They need to be used in an external, or someone would need to
contribute this feature to the engine. Given the issue noted in your l
What would be required to make the UIKeyCommand functionality available
to a LC ios app? I want to be able to control a custom in-house iPhone
5s app via bluetooth keyboard.
|(Some info here:)
|||http://www.danandcheryl.com/2014/04/how-and-why-to-implement-keyboard-shortcuts-in-ios-7
https
Or, for location:
UIBackgroundModes
location
Gerry
On 11 Feb 2014, at 10:49 am, Gerry Orkin wrote:
> BTW if you need the app to keep playing sound (or tracking location etc)
> you'll also need to add:
>
> UIBackgroundModes
>
> audio
>
>
___
Alain
No it isn't risky. It's been working fine for me for ages.
BTW if you need the app to keep playing sound (or tracking location etc) you'll
also need to add:
UIBackgroundModes
audio
...to the plist.
Gerry
On 11 Feb 2014, at 2:13 am, Alain Vezina wrote:
> I think this solution is a
.@logilangue.com
>> Date: February 7, 2014 at 18:49:46
>> To: use-livecode@lists.runrev.com use-livecode@lists.runrev.com
>> Subject: new way closing a stack in IOS 7
>> Hi All,
>>
>> You know that in IOS 7 there is a way to pass from one app to anot
r Nafi
>
>
> From: Alain Vezina Alain Vezina
> Reply: Alain Vezina alain.vez...@logilangue.com
> Date: February 7, 2014 at 18:49:46
> To: use-livecode@lists.runrev.com use-livecode@lists.runrev.com
> Subject: new way closing a stack in IOS 7
> Hi All,
>
> You know
Hi All,
You know that in IOS 7 there is a way to pass from one app to another : you
double press the home button and all the active apps appear in a row, letting
you browse from one to another without closing anyone of them. If you want to
close any app of this row, you push it up.
So, I
tion/userexperience/conceptual/MobileHIG/IconMatrix.html
Best,
~ Ender Nafi
From: Alain Vezina Alain Vezina
Reply: Alain Vezina alain.vez...@logilangue.com
Date: February 7, 2014 at 18:49:46
To: use-livecode@lists.runrev.com use-livecode@lists.runrev.com
Subject: new way closing a stack in IOS 7
tion/userexperience/conceptual/MobileHIG/IconMatrix.html
Best,
~ Ender Nafi
From: Alain Vezina Alain Vezina
Reply: Alain Vezina alain.vez...@logilangue.com
Date: February 7, 2014 at 18:49:46
To: use-livecode@lists.runrev.com use-livecode@lists.runrev.com
Subject: new way closing a stack in IOS 7
Hi
I agree. I Just tested all 3 options on the Simulator and an iPad 2 both
with iOS 7 and the status bar is consistent between the two. Colin and I are
seeing the same thing.
Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net
-Original Message-
From: use
The status bar seems to be doing the right things. I have both Xcode 4.6 and
5.0 added in my mobile preferences, and can use either simulator. The
visibility seems to work, and the only oddity is that black opaque is still
see-through on iOS 7. But then that might be correct
Thomas McGrath III
Sent: Monday, October 07, 2013 11:41 AM
To: How to use LiveCode
Subject: Re: iOS 7 / Xcode 5 and the status bar.
Ralph,
Have you noticed that the simulator does not respect any settings for
display status bar or status bar style. The device seems to respect them
just not the
Ralph,
Have you noticed that the simulator does not respect any settings for display
status bar or status bar style. The device seems to respect them just not the
simulator.
Thanks
Tom
-- Tom McGrath III
http://lazyriver.on-rev.com
mcgra...@mac.com
On Oct 2, 2013, at 11:44 AM, Ralph DiMola
On 02/10/2013, at 11:15 PM, Roger Eller wrote:
> I'm happy to hear that your goal is to support both iOS and Android through
> externals. As you are aware, I have been a subscriber for a while, even
> though Android support was what I waited, and waited, begged, pleaded, and
> waited some more
t: Re: iOS 7 / Xcode 5 and the status bar.
I'm using 45 pixels. And as my app can be themed with different colours I'm
changing the colour of the rectangle behind the status information.
Gerry
On 02/10/2013, at 2:11 PM, Ralph DiMola wrote:
> OK, I see what you mean about the new st
Monte,
I'm happy to hear that your goal is to support both iOS and Android through
externals. As you are aware, I have been a subscriber for a while, even
though Android support was what I waited, and waited, begged, pleaded, and
waited some more for. As you are a leading supporter of our xPlat
I'm using 45 pixels. And as my app can be themed with different colours I'm
changing the colour of the rectangle behind the status information.
Gerry
On 02/10/2013, at 2:11 PM, Ralph DiMola wrote:
> OK, I see what you mean about the new style. It just would have been helpful
> to know how man
...@lists.runrev.com] On Behalf
Of Monte Goulding
Sent: Tuesday, October 01, 2013 5:08 PM
To: How to use LiveCode
Subject: Re: iOS 7 / Xcode 5 and the status bar.
On 02/10/2013, at 6:54 AM, "Ralph DiMola" wrote:
> I disagree. First of all the background color(or the gray default
> background
On 02/10/2013, at 6:54 AM, "Ralph DiMola" wrote:
> I disagree. First of all the background color(or the gray default
> background) of the card is under the status bar. One way to fix this is to
> put a black(or white) bar on the top of the card. One Problem, there is no
> way to find out the sta
On 02/10/2013, at 6:56 AM, Andrew Kluthe wrote:
> I think Monte's externals (and this one specifically) might have just
> convinced the company I work for to go to apple and livecode for their
> tablets to collect data out in the field over the plan we had to use
> android and an html5/native hy
Goulding
> wrote:
>
> >
> > On 01/10/2013, at 7:58 AM, Monte Goulding wrote:
> >
> >> Looks like mergPop is crashing my app on an iPad running iOS 5.1.1. It
> seems to work fine under iOS 7. Not sure yet about iOS 6.x. All your other
> externals that I
ect==>0,0,768,1024
the working screenRect==>0,20,768,1024
the effective working screenRect==>0,20,768,1024
the top of this stack==>20
the bottom of this stack==>1024
the top of this card==>0
the bottom of this card==>1004
iOS 7
*the rect of this stack==>0,0,768,1024
*th
an iPad running iOS 5.1.1. It seems
>> to work fine under iOS 7. Not sure yet about iOS 6.x. All your other
>> externals that I'm using seem fine. But if I include mergPop, the app
>> crashes immediately upon launching.
>>
>> What other info can I provide that w
John's right - on iOS 7 apps are full screen by default with a translucent
status bar floating on top. This happens to native apps when you build under
the iOS 7 SDK too.
It's a platform change that apps should adapt to. Since the status bar is
translucent it matters what goes unde
Ralph...
The top of the card could be the top of the device under iOS6 if the status bar
was hidden... when set to translucent the top of the card is the top of the
device... I don't see it as a bug.
Dixie
> From: rdim...@evergreeninfo.net
> To: use-livecode@lists.runrev.com
>
On an iPad 2 running iOS 7 with LC 6.6.2rc1, the top of the card is now the
top of the device. The first 20 pixels(iPad 2) of the card is in the status
bar area. I think this was introduced by integrating Xcode 5 into LC not
from the update to the 6.1.2 engine from the 6.1.1 engine. Old apps that
On 01/10/2013, at 7:58 AM, Monte Goulding wrote:
> Looks like mergPop is crashing my app on an iPad running iOS 5.1.1. It seems
> to work fine under iOS 7. Not sure yet about iOS 6.x. All your other
> externals that I'm using seem fine. But if I include mergPop, the app crashes
On 01/10/2013, at 3:14 AM, Chris Sheffield wrote:
> Looks like mergPop is crashing my app on an iPad running iOS 5.1.1. It seems
> to work fine under iOS 7. Not sure yet about iOS 6.x. All your other
> externals that I'm using seem fine. But if I include mergPop, t
Monte,
Looks like mergPop is crashing my app on an iPad running iOS 5.1.1. It seems to
work fine under iOS 7. Not sure yet about iOS 6.x. All your other externals
that I'm using seem fine. But if I include mergPop, the app crashes immediately
upon launching.
What other info can I provide
on Services
> rdim...@evergreeninfo.net
> Phone: 518-636-3998 Ex:11
> Cell: 518-796-9332
>
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
> Of Chris Sheffield
> Sent: Monday, September 30, 2013 11:34 AM
> To:
[mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Chris Sheffield
Sent: Monday, September 30, 2013 11:34 AM
To: How to use LiveCode
Subject: wrong iOS 7 icon size?
I'm in the process of updating our, Read Naturally's, One Minute Reader app
for the iPad to support iOS 7. I went into the
I'm in the process of updating our, Read Naturally's, One Minute Reader app for
the iPad to support iOS 7. I went into the standalone settings to add the new
icon sizes for iOS 7. The non-hi res version took just fine. A 76x76 icon. The
hi-res one did not, however. The release no
On 29/09/2013, at 3:59 AM, Roger Eller wrote:
> That sounds great Monte! I'll take one for Android please, with a side of
> "Google drive sync", and a medium Coke. :)
Would you like analytics with that? ;-)
--
Monte Goulding
M E R Goulding - software development services
mergExt - There's a
xt.com/home/mergDropboxSync for more details.
>
> All the externals have now been built against the iOS 7 SDK. As part of
> the process I have had to drop support for simulators below iOS 5.0. I have
> also dropped support for versions of LiveCode before 5.5.2. If either of
> these changes i
On 28/09/2013, at 12:23 AM, Chris Sheffield wrote:
> Quick question. For externals that require resources, do we need to replace
> those resources as well, or just the external?
None of the resources have changed
Cheers
--
Monte Goulding
M E R Goulding - software development services
mergEx
Monte,
Thanks for the fast updates and new external!
Jim Lambert
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/list
it only 1/3 the cost
> of the individual components.
>
> See http://mergext.com/home/mergDropboxSync for more details.
>
> All the externals have now been built against the iOS 7 SDK. As part of the
> process I have had to drop support for simulators below iOS 5.0. I have als
lly for $39. This brings
> the total value for the mergExt Complete Suite to a whopping $904 making it
> only 1/3 the cost of the individual components.
>
> See http://mergext.com/home/mergDropboxSync for more details.
>
> All the externals have now been built against the iOS 7
://mergext.com/home/mergDropboxSync for more details.
All the externals have now been built against the iOS 7 SDK. As part of the
process I have had to drop support for simulators below iOS 5.0. I have also
dropped support for versions of LiveCode before 5.5.2. If either of these
changes impact you
t past the
application loader. The Application Loader is now complaining that not only
is the 72x72 is missing(hard error) and also warnings for missing iOS 7
icons (120x120, 76x76, 152x152) and the PIE error is back. Tried the first
binary and same problems in the Application Loader. Looks like I j
Hi Monte
Thanks for the update on the availability to IOS 7.
Thank you
Vaughn Clement
Apps by Vaughn Clement (Support)
*http://www.appsbyvaughnclement.com/tools/home-page/*
Skype: vaughn.clement
https://secure.join.me/appsbyvclement
FaceTime: vclem...@gmail.com
LogMeIn also avaialble
Call on
On 19/09/2013, at 7:11 AM, Colin Holgate wrote:
> I found out today that it doesn’t seem to like Xcode 5, which may mean it
> will be hard to use iOS 7 specific features. But LiveCode apps do work if put
> onto an iOS 7 device using Xcode 4.6.
You will need to wait for RunRev to
I found out today that it doesn’t seem to like Xcode 5, which may mean it will
be hard to use iOS 7 specific features. But LiveCode apps do work if put onto
an iOS 7 device using Xcode 4.6.
On Sep 18, 2013, at 4:55 PM, Vaughn Clement wrote:
> Hi
>
> Does anyone know if LiveCode
Hi
Does anyone know if LiveCode is IOS 7 ready? Or do we have to wait for
LiveCode updates?
Thank you
Vaughn Clement
Apps by Vaughn Clement (Support)
*http://www.appsbyvaughnclement.com/tools/home-page/*
Skype: vaughn.clement
https://secure.join.me/appsbyvclement
FaceTime: vclem...@gmail.com
I've been using 7 since the first beta, and it's sort-of grown on me. The
parts that make me roll my eyes are countered by new features.
On Wed, Sep 18, 2013 at 3:43 PM, John Dixon wrote:
> After downloading iOS7 onto my iphone and looking at it for a while... I
> am afraid that I have come to
Hi John
That's not to good, they said they were going to tone down the interface.
It sounds like to me that it might be a case of the OS being overloaded and
not able to manage the older interface.
Thank you
Vaughn Clement
Apps by Vaughn Clement (Support)
*http://www.appsbyvaughnclement.com/too
After downloading iOS7 onto my iphone and looking at it for a while... I am
afraid that I have come to the conclusion that it is not good... it looks like
a child in first year art class has designed the look and feel... Ive might
have designed some nice hardware but he should have left the soft
On 09/17/2013 01:43 PM, Monte Goulding wrote:
On 17/09/2013, at 8:40 PM, Richmond wrote:
Not that sensitive at all; the "smile" at the end should have told you that
that was just an opener to
my subsequent remarks.
;-) <-- opener for subsequent remarks
;-) <-- actual remark
LOL.
--
Mont
On 17/09/2013, at 8:40 PM, Richmond wrote:
> Not that sensitive at all; the "smile" at the end should have told you that
> that was just an opener to
> my subsequent remarks.
;-) <-- opener for subsequent remarks
;-) <-- actual remark
--
Monte Goulding
M E R Goulding - software development
On 09/17/2013 01:28 PM, Monte Goulding wrote:
On 17/09/2013, at 7:54 PM, Richmond wrote:
I don't know if that is meant as a bi*chy comment aimed at me or not :)
Feeling sensitive today Richmond? I wasn't aiming anything. I think it's a good
idea to have a preference setting. It would also be
Hi All,
I think the suggestion of changing the updater so that the stable versions
are offered by default is a good one.
Thanks for the input,
Warm regards,
Ben
On 17 September 2013 11:28, Monte Goulding wrote:
>
> On 17/09/2013, at 7:54 PM, Richmond wrote:
> >
> > I don't know if that is m
On 17/09/2013, at 7:54 PM, Richmond wrote:
>
> I don't know if that is meant as a bi*chy comment aimed at me or not :)
Feeling sensitive today Richmond? I wasn't aiming anything. I think it's a good
idea to have a preference setting. It would also be good if any warnings about
the build were
It's interesting that people didn't start complaining about this until they
realised there would be parallel development of 6.1.2. As Richard suggests a
mechanism to be notified of all releases or not with the default being only
final releases would work nicely. As things develop we may see mor
Monte-
Monday, September 16, 2013, 1:10:16 PM, you wrote:
>> In the light of this I wonder about the wisdom of including
>> 6.5.0 dp1 in the upgrade offers.
> Why?
Because when something appears as an update notice folks start
thinking it's an actual upgrade and not a caveat-developer alpha bui
On 9/16/13 3:49 PM, Mark Wieder wrote:
Monte-
Monday, September 16, 2013, 1:10:16 PM, you wrote:
In the light of this I wonder about the wisdom of including
6.5.0 dp1 in the upgrade offers.
Why?
Because when something appears as an update notice folks start
thinking it's an actual upgrade
On 17/09/2013, at 6:49 AM, Mark Wieder wrote:
> Because when something appears as an update notice folks start
> thinking it's an actual upgrade and not a caveat-developer alpha build
> replete with a cautionary note that only appears in the list notice
> and not in the update mechanism.
There'
It's interesting that people didn't start complaining about this until they
realised there would be parallel development of 6.1.2. As Richard suggests a
mechanism to be notified of all releases or not with the default being only
final releases would work nicely. As things develop we may see more
On 17/09/2013, at 7:09 AM, Richard Gaskin wrote:
> I just submitted a request to have two different update options, settable in
> Prefs, so that by default new users would avoid the risks of DPs by only
> getting notification of final releases, while the rest of us could turn on
> the option
Mark Wieder wrote:
Monte-
Monday, September 16, 2013, 1:10:16 PM, you wrote:
In the light of this I wonder about the wisdom of including
6.5.0 dp1 in the upgrade offers.
Why?
Because when something appears as an update notice folks start
thinking it's an actual upgrade and not a caveat-d
On 17/09/2013, at 3:28 AM, Richmond wrote:
> In the light of this I wonder about the wisdom of including 6.5.0 dp1 in the
> upgrade offers.
Why?
--
Monte Goulding
M E R Goulding - software development services
mergExt - There's an external for that!
_
On 09/16/2013 06:52 PM, Benjamin Beaumont wrote:
Thanks Colin, All.
We are preparing a 6.1.2 maintenance release that will include support for
xCode 5. We'll be adding support for the addition icon(s).
In the light of this I wonder about the wisdom of including 6.5.0 dp1 in
the upgrade offers
Thanks Colin, All.
We are preparing a 6.1.2 maintenance release that will include support for
xCode 5. We'll be adding support for the addition icon(s).
We expect to release RC1 at the end of the week.
Warm regards,
Ben
On 13 September 2013 15:45, Colin Holgate wrote:
> If it might save you
If it might save you some time, here are the list of sizes that you need to
support, including the Android sizes and the iTunes artwork:
29, 36, 40, 48, 50, 57, 58, 72, 76, 80, 96, 100, 114, 120, 144, 152, 512, 1024
and here are the names that Apple uses for their ones:
Icon-Ipad-76.png
Icon-Ip
2x152' pixels, in .png format."
I found on Internet (
http://blog.manbolo.com/2013/08/15/new-metrics-for-ios-7-app-icons ) that is
related to iOS7.
I am wondering if LiveCode team knows that problem and if it will be fixed
before Apple rejects apps for these missing icons.
Anyone els
in .png format."
I found on Internet (
http://blog.manbolo.com/2013/08/15/new-metrics-for-ios-7-app-icons ) that is
related to iOS7.
I am wondering if LiveCode team knows that problem and if it will be fixed
before Apple rejects apps for these missing icons.
Anyone else has encountered that problem?
Yes, this works great. You can also use Xcode 5 to install an app to a device
that's running iOS 7. Of course, mergTestApp is so much easier. :-)
The one thing we *can't* do yet is build an app against the iOS 7 sdk. This
will require an update to LC. Hopefully that will come soon.
I wrote:
> We can't currently install development versions of our apps on iOS 7 devices
> via xCode...correct?
Incorrect. I've just installed the iOS 7 GM and I can install development apps
with no problem at all using Monte's MergTestApp.
LiveCode
Subject: Re: Livecode and iOS 7
We can't currently install development versions of our apps on iOS 7 devices
via xCode...correct?
Gerry
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscrib
Yes, this is how iOS 7 works now. If an app has been previously
purchased/installed from the app store, it will become available "in the
cloud". In other words, it's downloadable again even if it's deleted from the
device (actually, the app store has worked this way for
We can't currently install development versions of our apps on iOS 7 devices
via xCode...correct?
Gerry
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscri
I'm not having this issue, either, with any of the devices we're using
(ipad mini, iphone 4s, ipod touch 4g).
On Tue, Sep 10, 2013 at 12:33 PM, Ralph DiMola wrote:
> I upgraded my iPad2 to iOS 7 latest pre-release version. Previously
> installed LC apps seem to run OK. BUT... i
> I upgraded my iPad2 to iOS 7 latest pre-release version. Previously
> installed LC apps seem to run OK. BUT... if you delete the app you can't
> reinstall it from either the App Store or from iTunes. Is there something I
> am Missing? Or do we need an update from LC?
>
> I
I upgraded my iPad2 to iOS 7 latest pre-release version. Previously
installed LC apps seem to run OK. BUT... if you delete the app you can't
reinstall it from either the App Store or from iTunes. Is there something I
am Missing? Or do we need an update from LC?
I'm using LC 6.1.1 rc2
riginal Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Chris Sheffield
Sent: Tuesday, September 10, 2013 12:39 PM
To: How to use LiveCode
Subject: Re: Livecode and iOS 7
Ralph,
I'm not seeing anything like that here. But I'm on an iPad 4, not 2. Not
really s
86 matches
Mail list logo