So, this is one of those moments where LiveCode is too good for my needs!
You guys have done some optimizing to make LC handle graphics on Android, I
think. My slow android device is almost as fast as my iPhone in this
particular speed test. I know it does not have as much graphics processing
powe
This explains - thanks! So I need to compare performance between the android
and iOS devices to get a valid comparison.
The group has 20 small images. I will turn them into large images to increase
the demand on pixel processing.
Sent from my iPhone
> On Aug 11, 2017, at 5:37 AM, Mark Waddingh
On 2017-08-10 03:38, Jonathan Lynch via use-livecode wrote:
Actually, I had forgotten to set the layermode of the group.
Now the number of passes on my Mac is 47 and on the android it is 31.
This still seems rather close. I expected the slow android device to
be like a quarter as fast.
How ma
Actually, I had forgotten to set the layermode of the group.
Now the number of passes on my Mac is 47 and on the android it is 31.
This still seems rather close. I expected the slow android device to be like a
quarter as fast.
Sent from my iPhone
> On Aug 9, 2017, at 9:27 PM, jonathandly...@gm
I created a group with ten buttons. I have a function that scrolls this group
as many times as it can in a second.
With acceleratedrendering on, it can scroll 30 times on my Mac. My very slow
android device also scrolls it 30 times.
With accelerated rendering off, it can scroll the group 87 tim